Brain-Computer Interface Games 2017


Notes:

  • BCI game
  • BCI games

Resources:

Wikipedia:

References:

See also:

100 Best 3D Brain Videos100 Best BioExplorer Videos | 100 Best OpenTK Videos100 Best Robot Brain Videos | 100 Best SoundSelf Videos | Brain SimulationComputational HumorEmotiv BCI & Virtual Reality 2017 | PIAVCA (Platform Independent API for Virtual Characters and Avatars)Psychopathology & Natural Language Processing 2017Robot Brains 2017 | Semantic Compaction SystemsText Generation


Brain-computer interface games: Towards a framework
H Gurkok, A Nijholt, M Poel – Handbook of Digital Games and …, 2017 – Springer
The brain-computer interface (BCI) community has started to consider games as potential applications, while the game community has started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two …

Brain-computer interface games based on consumer-grade electroencephalography devices: systematic review and controlled experiments
GAV Mendes – 2017 – repositorio.ufrn.br
Brain-computer interfaces (BCIs) are specialized systems that allow users to control a computer or a machine using their brain waves. BCI systems allow patients with severe physical impairments, such as those suffering from amyotrophic lateral sclerosis, cerebral …

The effect of immersive head mounted display on a brain computer interface game
Y Iidal, D Tsutsumi, S Saeki, Y Ootsuka… – Advances in Affective …, 2017 – Springer
In recent years, technology of brain-computer interface (BCI) has been developed. One application of BCI is for entertainment, that is, BCI game. As ideas in science fictions, BCI game has potential extensibility in combination with virtual reality environment. However …

Brain computer interface: control signals review
RA Ramadan, AV Vasilakos – Neurocomputing, 2017 – Elsevier
Skip to main content …

Application of P300 Event-Related Potential in Brain-Computer Interface
A Haider, R Fazel-Rezai – Event-Related Potentials and Evoked …, 2017 – intechopen.com
Application of P300 Event-Related Potential in Brain-Computer Interface | InTechOpen, Published on: 2017-11-29. Authors: Ali Haider and Reza Fazel-Rezai.

Brain Computer Interface Game Controlling Using Fast Fourier Transform and Learning Vector Quantization
EC Djamal, MY Abdullah… – … , Electronic and Computer …, 2017 – journal.utem.edu.my
Abstract Brain Computer Interface (BCI) is a direct communication pathways which enables our brain to real time control a robotic movement or a game, which uses EEG signal to capture information of a human mind. In this research, we developed an arcade game that …

Brain-Computer Interface for Clinical Purposes: Cognitive Assessment and Rehabilitation
L Carelli, F Solca, A Faini, P Meriggi… – BioMed research …, 2017 – hindawi.com
BioMed Research International is a peer-reviewed, Open Access journal that publishes original research articles, review articles, and clinical studies covering a wide range of subjects in life sciences and medicine. The journal is divided into 55 subject areas.

Recommendations for Integrating a P300-Based Brain Computer Interface in Virtual Reality Environments for Gaming
G Cattan, C Mendoza, A Andreev, M Congedo – Computers, 2018 – mdpi.com
The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and constraints engendered by the stimulation needed by …

Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods
F Balducci, C Grana, R Cucchiara – The Visual Computer, 2017 – Springer
Game science has become a research field, which attracts industry attention due to a worldwide rich sell-market. To understand the player experience, concepts like flow or boredom mental states requir.

The brain-computer interface researcher’s questionnaire: from research to application
MJ Vansteensel, G Kristo, EJ Aarnoutse… – Brain-Computer …, 2017 – Taylor & Francis
Skip to Main Content …

Hybrid Brain–computer interface techniques for improved classification accuracy and increased number of commands: a review
KS Hong, MJ Khan – Frontiers in neurorobotics, 2017 – frontiersin.org
In this paper, hybrid brain-computer interface (hBCI) technologies for improving classification accuracy and increasing the number of commands are reviewed. Hybridization combining more than two modalities is a new trend in brain imaging and prosthesis control …

Zen Cat: A Meditation-Based Brain-Computer Interface Game
GAM Vasiljevic, LC de Miranda… – … on Computational Science …, 2018 – Springer
Abstract Brain-Computer Interfaces (BCIs) are specialized systems that allow any person, including patients suffering from physical paralysis, to control applications using only their brain waves. Recently, BCI started to find applications outside of the medical field, as the …

Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game
GAM Vasiljevic, LC de Miranda… – … on Computational Science …, 2018 – Springer
Abstract Brain-Computer Interfaces (BCIs) are a novel kind of user interface that allows the recognition of specific user intentions by reading the user’s brain activity, translating it into commands and transmitting them to the computer. With increasing advances in the …

A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface
R Horie, R Nawa – … Electronics (GCCE), 2017 IEEE 6th Global …, 2017 – ieeexplore.ieee.org
Page 1. A Hands-on Game by Using a Brain-Computer Interface, an Immersive Head Mounted Display, and a … Abstract—One application of brain-computer interface (BCI) is for entertainment. BCI games have potential extensibility in combination with virtual reality environment …

Meeting the expectations from brain-computer interfaces
H Gürkök, G Hakvoort, M Poel, A Nijholt – Computers in Entertainment …, 2017 – dl.acm.org
… Hayrettin Gürkök, Gido Hakvoort, and Mannes Poel. 2011. Evaluating user experience with respect to user expectations in brain-computer interface games. In Proceedings of the 5th International BCI Conference. Verlag der TU Graz, Graz, Austria, 348–351 …

EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction
A Vourvopoulos, SB i Badia, F Liarokapis – The Visual Computer, 2017 – Springer
Through the use of brain–computer interfaces (BCIs), neurogames have become increasingly more advanced by incorporating immersive virtual environments and 3D worlds. However, training both the user an.

Acquisition of a mental strategy to control a virtual tail via brain–computer interface
A Fujisawa, S Kasuga, T Suzuki… – Cognitive neuroscience, 2018 – Taylor & Francis
… Annals of Neurology, 74(1), 100–108.[Crossref], [PubMed], [Web of Science ®] [Google Scholar]), and entertainment (Finke, Lenhardt, & Ritter, 2009 Finke, A., Lenhardt, A., & Ritter, H. (2009). The MindGame: A P300-based brain-computer interface game …

A Feasibility Clinical Trial to Improve Social Attention in Autistic Spectrum Disorder (ASD) Using a Brain Computer Interface
C Amaral, S Mouga, M Simões, HC Pereira… – Frontiers in …, 2018 – frontiersin.org
Deficits in the interpretation of others’ intentions from gaze-direction or other social attention cues are well recognized in ASD.Here we investigated whether an EEG brain computer interface (BCI) can be used to train social cognition skills in ASD patients.We performed a single-arm …

A P300 brain computer interface based intelligent home control system using a random forest classifier
U Masud, MI Baig, F Akram… – … Intelligence (SSCI), 2017 …, 2017 – ieeexplore.ieee.org
… 41, no. 10, p. 52–56, 10 October 2008. [21] A. Finke, A. Lenhardt and H. Ritter, “The MindGame: a P300-based brain-computer interface game,” Neural Networks (2009 Special Issue), vol. 22, no. 9, p. 1329–1333, November 2009 …

Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two …
P Zioga, P Chapman, M Ma, F Pollick – Digital Creativity, 2017 – Taylor & Francis
… Sheep! (Gürkök et al. 2013 Gürkök, H., A. Nijholt, M. Poel, and M. Obbink. 2013. “Evaluating A Multi-Player Brain-Computer Interface Game: Challenge Versus Co-experience.” Entertainment Computing, 4 (3): 195–203. doi: 10.1016 …

Learning from label proportions in brain-computer interfaces: Online unsupervised learning with guarantees
D Hübner, T Verhoeven, K Schmid, KR Müller… – PloS one, 2017 – journals.plos.org
Objective Using traditional approaches, a brain-computer interface (BCI) requires the collection of calibration data for new subjects prior to online use. Calibration time can be reduced or eliminated eg, by subject-to-subject transfer of a pre-trained classifier or unsupervised adaptive …

Kessel Run-A Cooperative Multiplayer SSVEP BCI Game
H Ferreira, A Nijholt – … 2017, Funchal, Portugal, June 20-22, 2017 …, 2018 – books.google.com
… In: IEEE International Workshop on Biomedical Circuits and Systems. IEEE (2004) 3. Ahn, M., Lee, M., Choi, J., Jun, S.: A review of brain-computer interface games and an opinion survey from researchers, developers and users …

Behaviour state analysis through brain computer interface using wearable EEG devices: a review
SK Ramakuri, S Ghosh, B Gupta – … , an International Journal, 2017 – inderscienceonline.com
… References Ahn, M., Lee, M., Choi, J. and Jun, SC (2014) ‘A review of brain – computer interface games and an opinion survey from researchers, developers and users’, Sensors, Vol. 14, pp.14601–14633, doi: 10.3390/s140814601 …

User’s Self-Prediction of Performance in Motor Imagery Brain–Computer Interface
M Ahn, H Cho, S Ahn, SC Jun – Frontiers in Human Neuroscience, 2018 – frontiersin.org
Performance variation is a critical issue in motor imagery brain-computer interface (MI-BCI), and various neurophysiological, psychological, and anatomical correlates have been reported in the literature. Although the main aim of such studies is to predict MI-BCI performance for the …

Towards a Hybrid BCI Gaming Paradigm Based on Motor Imagery and SSVEP
Z Wang, Y Yu, M Xu, Y Liu, E Yin… – International Journal of …, 2018 – Taylor & Francis
Page 1. Towards a Hybrid BCI Gaming Paradigm Based on Motor Imagery and SSVEP Zhihua Wanga, Yang Yua, Ming Xua, Yadong Liua, Erwei Yinb,*, and Zongtan Zhoua aCollege of Mechatronic Engineering and Automation …

Development of a practical high frequency brain–computer interface based on steady-state visual evoked potentials using a single channel of EEG
S Ajami, A Mahnam, V Abootalebi – Biocybernetics and Biomedical …, 2018 – Elsevier
… 12 (2016), pp. 513-525. [4] M. Ahn, M. Lee, J. Choi, SC JunA review of brain–computer interface games and an opinion survey from researchers, developers and users. Sensors (Basel, Switzerland), 14 (2014), pp. 14601-14633 …

Composing only by thought: Novel application of the P300 brain-computer interface
A Pinegger, H Hiebel, SC Wriessnegger… – PloS one, 2017 – journals.plos.org
The P300 event-related potential is a well-known pattern in the electroencephalogram (EEG). This kind of brain signal is used for many different brain-computer interface (BCI) applications, eg, spellers, environmental controllers, web browsers, or for painting. In recent times, BCI …

Towards Artificial Learning Companions for Mental Imagery-based Brain-Computer Interfaces
L Pillette, C Jeunet, F Lotte – … sur les “Affects, Compagnons Artificiels et …, 2018 – hal.inria.fr
Page 1. HAL Id: hal-01762612 https://hal.inria.fr/hal-01762612 Submitted on 10 Apr 2018 HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci- entific research documents, whether they are pub- lished or not …

Kessel Run-A Cooperative Multiplayer SSVEP BCI Game
I Cruz, C Moreira, M Poel, H Ferreira… – … Conference on Intelligent …, 2017 – Springer
… IEEE (2004)Google Scholar. 3. Ahn, M., Lee, M., Choi, J., Jun, S.: A review of brain-computer interface games and an opinion survey from researchers, developers and users … Gürkök, H., Nijholt, A., Poel, M.: Brain-computer interface games: towards a framework …

A Scoping Study on the Development of an Interactive Upper-Limb Rehabilitation System Framework for Patients with Stroke
KC Tseng, AMK Wong, CY Wu, TS Chang… – … on Universal Access in …, 2018 – Springer
… elbow [15]. According to the literature, there have been studies on the effects of using reactive/proactive brain-computer interface games to enhance the effectiveness and positive attitudes of patients in rehabilitation [12]. However …

EEG-based BCI and video games: a progress report
B Kerous, F Skola, F Liarokapis – Virtual Reality, 2018 – Springer
… of a gaming application. Different BCI paradigms are investigated, and future directions are discussed. Keywords. Brain–computer interface Games EEG. Download article PDF. 1 Introduction. Since computers have been introduced …

P300-Based Asynchronous Brain Computer Interface for Environmental Control System
EA Aydin, OF Bay, I Guler – IEEE journal of biomedical and …, 2018 – ieeexplore.ieee.org
Page 1. IEEE JOURNAL OF BIOMEDICAL AND HEALTH INFORMATICS, VOL. 22, NO. 3, MAY 2018 653 P300-Based Asynchronous Brain Computer Interface for Environmental Control System Eda Akman Aydin, Member, IEEE, Omer Faruk Bay, and Inan Guler …

Videogame-based case studies for improving communication and attention in children with ASD
S Baldassarri, L Passerino, S Ramis… – Proceedings of the XIX …, 2018 – dl.acm.org
… 2. EVC Friedrich, N. Suttie, A. Sivanathan, T. Lim, S. Louchart and JA Pineda, “Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum”, Interaction of BCI with the underlying neurological conditions …

Improving SSVEP-BCI performance using pre-trial normalization methods
J Henshaw, W Liu, DM Romano – … (CogInfoCom), 2017 8th …, 2017 – ieeexplore.ieee.org
… Springer Science & Business Media, 2010. [12] H. Gürkök, A. Nijholt, M. Poel, and M. Obbink, “Evaluating a multi- player brain-computer interface game: Challenge versus co-experience,” Entertainment Computing, vol. 4, no. 3, pp. 195–203, 2013 …

NeuroPlace: Categorizing urban places according to mental states
L Al-Barrak, E Kanjo, EMG Younis – PloS one, 2017 – journals.plos.org
Urban spaces have a great impact on how people’s emotion and behaviour. There are number of factors that impact our brain responses to a space. This paper presents a novel urban place recommendation approach, that is based on modelling in-situ EEG data. The research …

User-centered BCI videogame design
E Loup-Escande, F Lotte, G Loup, A Lécuyer – Handbook of digital games …, 2017 – Springer
Page 1. User-Centered BCI Videogame Design 10 Emilie Loup-Escande, Fabien Lotte, Guillaume Loup, and Anatole Lécuyer Contents Introduction …

A generic framework for adaptive EEG-based BCI training and operation
J Mladenovi?, J Mattout, F Lotte – arXiv preprint arXiv:1707.07935, 2017 – arxiv.org
… PloS one, 8(9), e76214. Friedrich EV, Suttie N, Sivanathan A, Lim T, Louchart S, Pineda JA. 2014. ?Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum?. Front Neuroeng.7:21 …

P300-based brain-computer interfaces
O Piña-Ramírez, R Valdés-Cristerna… – Smart Wheelchairs and …, 2018 – Elsevier
Diverse neuro-psychological tasks have been designed for expressing intention mostly in the form of evoked potentials uncovered by time-coherent averaging, spec.

Can teenagers control a 3D racing game using motion-onset visual evoked potentials?
R Beveridge, S Wilson, D Coyle – Brain-Computer Interfaces, 2017 – Taylor & Francis
… SeGAH); Piscataway (NJ): IEEE; 2011. p. 1–6.10.1109/SeGAH.2011.6165454 [Google Scholar] [21] Finke A, Lenhardt A, Ritter H. The mindgame: a P300-based brain-computer interface game. Neural Netw. 2009 Nov;22:1329 …

An Analysis of the Impact of Brain-Computer Interfaces on Autonomy
O Friedrich, E Racine, S Steinert, J Pömsl, RJ Jox – Neuroethics, 2018 – Springer
Page 1. ORIGINAL PAPER An Analysis of the Impact of Brain-Computer Interfaces on Autonomy Orsolya Friedrich & Eric Racine & Steffen Steinert & Johannes Pömsl & Ralf J. Jox Received: 30 September 2017 /Accepted: 11 …

Bus Drivers Fatigue Measurement Based on Monopolar EEG
CL Chen, CY Liao, RC Chen, YW Tang… – Asian Conference on …, 2017 – Springer
… Official Website. http://neurosky.com/zh-Hant/. Accessed 20 Dec 2015. 4. Chi, ML, Wang, HS, Shen, H.: The study of architecture design about multi-player brain computer interface game system. National Taichung University …

Noninvasive electroencephalogram based control of a robotic arm for writing task using hybrid bci system
Q Gao, L Dou, AN Belkacem, C Chen – BioMed research international, 2017 – hindawi.com
BioMed Research International is a peer-reviewed, Open Access journal that publishes original research articles, review articles, and clinical studies covering a wide range of subjects in life sciences and medicine. The journal is divided into 55 subject areas.

EEG-triggered dynamic difficulty adjustment for multiplayer games
A Stein, Y Yotam, R Puzis, G Shani… – Entertainment …, 2018 – Elsevier
In online games, gamers may become frustrated when playing against stronger players or get bored when playing against weaker players, thus losing interest in th.

Brain–computer interface and neurofeedback technologies: current state, problems and clinical prospects
?I Fedotchev, SB Parin, SA Polevaya… – ??????????? …, 2017 – cyberleninka.ru
… 015. 91. Friedrich EV, Suttie N., Sivanathan A., Lim T., Louchart S., Pineda JA Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum. Front Neuroeng …

Learning from label proportions in brain-computer interfaces
D Hübner, T Verhoeven, K Schmid, KR Müller… – 2017 – depositonce.tu-berlin.de
Page 1. RESEARCH ARTICLE Learning from label proportions in brain- computer interfaces: Online unsupervised learning with guarantees David Hu¨ bner1*, Thibault Verhoeven3, Konstantin Schmid1, Klaus-Robert Mü ller2 …

Popular Brain Computer Interfaces for Game Mechanics Control
D Szajerman, M Warycha, A Antonik… – Multimedia and Network …, 2017 – Springer
… Ph.D. thesis, Politechnika Warszawska (2011)Google Scholar. 2. Ahn, M., et al.: A review of brain-computer interface games and an opinion survey from researchers, developers and users. Sensors 14(8), 14601–14633 (2014)CrossRefGoogle Scholar. 3. Future BNCI …

Games for BCI Skill Learning 8
V Pammer-Schindler, K Wilding, S Keller… – Handbook of Digital …, 2017 – Springer
Page 194. Games for BCI Skill Learning 8 Reinhold Scherer, Gernot M€ uller-Putz, Elisabeth VC Friedrich, Viktoria Pammer-Schindler, Karin Wilding, Stephan Keller, and Johanna Pirker Contents Introduction …

Participation in a virtual reality concert via brainwave and heartbeat
R Horie, M Wada, E Watanabe – International Conference on Applied …, 2017 – Springer
… concert. An immersive head mounted display (Oculus VR, Inc., Oculus Rif) displays the advance of the virtual reality concert. The proposed system is a type of brain-computer interface game [4]. Open image in new window. Fig. 1 …

Accurate Decoding of Short, Phase-Encoded SSVEPs
A Youssef Ali Amer, B Wittevrongel, MM Van Hulle – Sensors, 2018 – mdpi.com
Four novel EEG signal features for discriminating phase-coded steady-state visual evoked potentials (SSVEPs) are presented, and their performance in view of target selection in an SSVEP-based brain–computer interfacing (BCI) is assessed. The novel features are based on …

Cascade and Parallel Convolutional Recurrent Neural Networks on EEG-based Intention Recognition for Brain Co….
D Zhang, L Yao, X Zhang, R Boots – 2018 – researchgate.net
Page 1. See discussions, stats, and author profiles for this publication at: https://www. researchgate.net/publication/321099072 Cascade and Parallel Convolutional Recurrent Neural Networks on EEG-based Intention Recognition for Brain Co …

Combining Cryptography with EEG Biometrics
R Damaševi?ius, R Maskeli?nas… – Computational …, 2018 – hindawi.com
Computational Intelligence and Neuroscience is a forum for the interdisciplinary field of neural computing, neural engineering and artificial intelligence, where neuroscientists, cognitive scientists, engineers, psychologists, physicists, computer scientists, and artificial intelligence investigators …

Facilitating neurofeedback in children with autism and intellectual impairments using TAGteach
K LaMarca, R Gevirtz, AJ Lincoln, JA Pineda – Journal of autism and …, 2018 – Springer
Individuals with autism and intellectual impairments tend to be excluded from research due to their difficulties with methodological compliance. This study focuses on using Teaching with Acoustic…

36 Past and Future of Multi-Mind Brain–Computer Interfaces
D Valeriani, A Matran-Fernandez – 2018 – davidevaleriani.it
Page 1. 685 36 Past and Future of Multi-Mind Brain–Computer Interfaces Davide Valeriani and Ana Matran-Fernandez Abstract The great improvements in brain–computer interface (BCI) performance that are brought upon by …

Doing Things with Thoughts: Brain-Computer Interfaces and Disembodied Agency
S Steinert, C Bublitz, R Jox, O Friedrich – Philosophy & Technology, 2018 – Springer
Page 1. RESEARCH ARTICLE Open Access Doing Things with Thoughts: Brain-Computer Interfaces and Disembodied Agency Steffen Steinert1,2 & Christoph Bublitz3 & Ralf Jox2 & Orsolya Friedrich2 Received: 19 September …

Ergonomic design of an EEG headset using 3D anthropometry
D Lacko, J Vleugels, E Fransen, T Huysmans… – Applied ergonomics, 2017 – Elsevier
Skip to main content …

Affective classification of gaming activities coming from RPG gaming sessions
F Balducci, C Grana – International Conference on Technologies for E …, 2017 – Springer
… Simul. Gaming 42(5), 632–655 (2011)CrossRefGoogle Scholar. 13. Obbink, M., Gürkök, H., Plass-Oude Bos, D., Hakvoort, G., Poel, M., Nijholt, A.: Social interaction in a cooperative brain-computer interface game. In: Camurri, A., Costa, C. (eds.) INTETAIN 2011. LNICSSITE …

EEG-based Intention Recognition from Spatio-Temporal Representations via Cascade and Parallel Convolutional Recurrent Neural Networks
D Zhang, L Yao, X Zhang, S Wang, W Chen… – arXiv preprint arXiv …, 2017 – arxiv.org
Page 1. EEG-based Intention Recognition from Spatio-Temporal Representations via Cascade and Parallel Convolutional Recurrent Neural Networks Dalin Zhang, Lina Yao, Xiang Zhang, Sen Wang, Weitong Chen, Robert Boots Abstract …

Separability of motor imagery of the self from interpretation of motor intentions of others at the single trial level: an EEG study
J Andrade, J Cecílio, M Simões… – Journal of …, 2017 – jneuroengrehab.biomedcentral.com
Skip to content Advertisement …

Concurrent Validity of EEG-based Cognition Test App and Wechsler Intelligence Scale for Children
YW Tang, CL Chen, JD Tsai – … of the 11th International Convention on …, 2017 – dl.acm.org
… Different intelligence performance involves different brain activity. Brain-computer interface games and surveys are also common recently [3]. We want to develop a easy and reliable EEG-based Cognition Test App to detect intelligence performance …

Long Term Use Effects of a P300-Based Spelling Application
CC Postelnicu, F Girbacia, O Machidon… – … on Augmented Cognition, 2018 – Springer
… Samsung Gear VR. www.samsung.com/global/galaxy/gear-vr/. Accessed 09 Jan 2018. 23. Finke, A., Lenhardt, A., Ritter, H.: The MindGame: a P300-based brain–computer interface game. Neural Netw. 22(9), 1329–1333 (2009)CrossRefGoogle Scholar. 24 …

Electroneurophysiological Signals for Movement-Based Brain-Computer Interface Applications
CM McCrimmon – 2017 – search.proquest.com
Electroneurophysiological Signals for Movement-Based Brain-Computer Interface Applications. Abstract. Brain-computer interfaces (BCIs) translate neural signals into machine commands for applications such as non-verbal …

Discriminative codewaves: a symbolic dynamics approach to SSVEP recognition for asynchronous BCI
K Georgiadis, N Laskaris, S Nikolopoulos… – Journal of neural …, 2018 – iopscience.iop.org
This site uses cookies. By continuing to use this site you agree to our use of cookies. To find out more, see our Privacy and Cookies policy …

EEG based emotion monitoring using wavelet and learning vector quantization
EC Djamal, P Lodaya – Electrical Engineering, Computer …, 2017 – ieeexplore.ieee.org
… May 2017, pp. 129–134. [24] EC Djamal, MY Abdullah, and F. Renaldi, “Brain Computer Interface Game Controlling Using Fast Fourier Transform and Learning Vector Quantization,” J. Telecommun. Electron. Comput. Eng., 2017 …

MindEdit: A P300-based text editor for mobile devices
AS Elsawy, S Eldawlatly, M Taher, GM Aly – Computers in biology and …, 2017 – Elsevier
Skip to main content …

Effectiveness evaluation of real-time scalp signal separating algorithm on near-infrared spectroscopy neurofeedback
WC Ung, T Funane, T Katura, H Sato… – IEEE journal of …, 2018 – ieeexplore.ieee.org
Page 1. 2168-2194 (c) 2017 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …

Mirror neurons in psychiatric disorders: from neuroception to bio-behavioral system dysregulation
A Minichino, K Cadenhead – Neuropsychopharmacology, 2017 – nature.com
… Friedrich EV, Suttie N, Sivanathan A, Lim T, Louchart S, Pineda JA (2014). Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum . Front Neuroeng 3: 7–21 …

Advances in Affective and Pleasurable Design
WJ Chung, CS Shin – Conference proceedings AHFE, 2017 – Springer
… Perceptions….. 199 Luis Diago, Julian Romero, Junichi Shinoda, Hiroe Abe and Ichiro Hagiwara x Contents Page 12. The Effect of Immersive Head Mounted Display on a Brain Computer Interface Game….. 211 …

Academic methods for usability evaluation of serious games: a systematic review
R Yanez-Gomez, D Cascado-Caballero… – Multimedia Tools and …, 2017 – Springer
In the last years, there has been an increasing interest in the design of video games as a tool for education, training, health promotion, socialization, etc. Usability, which is a key factor in any v.

Privacy and security issues in Brain Computer Interfaces
K Sundararajan – 2018 – aut.researchgateway.ac.nz
Page 1. Privacy and security issues in Brain Computer Interface Kaushik Sundararajan A thesis submitted to the graduate faculty of Design and Creative Technologies Auckland University of Technology in partial fulfilment of the requirements for the degree of …

Classification of Multi-class BCI Data by Common Spatial Pattern and Fuzzy System
T Nguyen, I Hettiarachchi, A Khatami… – IEEE …, 2018 – ieeexplore.ieee.org
Page 1. 2169-3536 (c) 2018 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org …

Spoken word recognition using MFCC and learning vector quantization
EC Djamal, N Nurhamidah… – Proceeding of the …, 2017 – journal.portalgaruda.org
… The advantage of this method lies in the speed of computing considering the revision of weighting performed only for the class winner. Beside voice recognition LVQ used to Brain Computer Interface Game and EEG processing [26], [27] …

Using Serious Games for Promoting Blended Learning for People with Intellectual Disabilities and Autism: Literature vs Reality
S Tsikinas, S Xinogalos, M Satratzemi… – Interactive Mobile …, 2017 – Springer
… Disord. 45(12), 4084–4100 (2015a)Google Scholar. 25. Friedrich, EV, Suttie, N., Sivanathan, A., Lim, T., Louchart, S., Pineda, JA: Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum …

Simulation framework of ubiquitous network environments for designing diverse network robots
S Cho, S Fong, YW Park, K Cho – Future Generation Computer Systems, 2017 – Elsevier
Skip to main content …

Kessel Run: exploring cooperative behaviours in a multiplayer BCI game
CFS Moreira – 2017 – repositorio.ul.pt
Page 1. 2017 UNIVERSIDADE DE LISBOA FACULDADE DE CIÊNCIAS DEPARTAMENTO DE FÍSICA Kessel Run: exploring cooperative behaviours in a multiplayer BCI game Carlos Filipe Simões Moreira Mestrado Integrado …

Kessel Run: towards emotion adaptation in a BCI multiplayer game
IPL Cruz – 2017 – repositorio.ul.pt
Page 1. UNIVERSIDADE DE LISBOA FACULDADE DE CIÊNCIAS DEPARTAMENTO DE FÍSICA Kessel Run: towards emotion adaptation in a BCI multiplayer game Inês Palma de Lima e Cruz Mestrado Integrado em Engenharia …

Tensor-driven extraction of developmental features from varying paediatric EEG datasets
E Kinney-Lang, L Spyrou, A Ebied… – Journal of neural …, 2018 – iopscience.iop.org
Page 1. Journal of Neural Engineering ACCEPTED MANUSCRIPT Tensor-driven extraction of developmental features from varying paediatric EEG datasets To cite this article before publication: Eli Kinney-Lang et al 2018 J. Neural Eng …

Interfacing with the nervous system: a review of current bioelectric technologies
R Sahyouni, A Mahmoodi, JW Chen, DT Chang… – Neurosurgical …, 2017 – Springer
Page 1. REVIEW Interfacing with the nervous system: a review of current bioelectric technologies Ronald Sahyouni1,2 & Amin Mahmoodi2 & Jefferson W. Chen3 & David T. Chang1 & Omid Moshtaghi1 & Hamid R. Djalilian1,2 & Harrison W. Lin1 …

SynApps: Children’s ASD Management Through A Mobile Application and An Interactive Biofeedback Exercise
E Richardson – 2017 – scholarworks.rit.edu
… Brain-Computer Interface Game Applications for Combined Neurofeedback and Biofeedback Treatment for Children on the Autism Spectrum Elisabeth VC Friedrich, Neil Suttie, Aparajithan Sivanathan, Theodore Lim, Sandy Louchart, and Jaime A. Pineda July 3, 2014 Frontiers …

Dynamic m-class angle compression for cursor control in 2D using brain interfaces
P Garau Burguera – 2017 – upcommons.upc.edu
… Cereb Cortex. 16, 1016-1029. [4] Gürkök, H. (2012). Mind the sheep! User experience evaluation & brain- computer interface games. University of Twente. [5] Larsen, EA (2011). Classification of EEG signals in a brain-computer interface system …

Alpha frequency discrepancy and trait anxiety, activation, and inhibition in states of anxiety and mindfulness
I Pietilä – 2018 – jyx.jyu.fi
Page 1. Iikka Pietilä ALPHA FREQUENCY DISCREPANCY AND TRAIT ANXIETY, ACTIVATION, AND INHIBITION IN STATES OF ANXIETY AND MINDFULNESS JYVÄSKYLÄN YLIOPISTO TIETOJENKÄSITTELYTIETEIDEN LAITOS 2018 Page 2. ABSTRACT …

Knowledge Representation for Clinical Guidelines: with applications to Multimorbidity Analysis and Literature Search
V Carretta Zamborlini – 2017 – dare.ubvu.vu.nl
Page 1. BIBLIOGRAPHY [1] Samina Abidi, Jafna Cox, S. Sibte Raza Abidi, and Michael Shepherd. “Using OWL ontologies for clinical guidelines based comorbid decision support.” In: Proceedings of the Annual Hawaii International Conference on System Sciences. 2011, pp …

Adaptive multimodal biosignal control for exoskeleton supported stroke rehabilitation
A Seeland, M Tabie, SK Kim, F Kirchner… – Systems, Man, and …, 2017 – ieeexplore.ieee.org
… situations. REFERENCES [1] M. Ahn, M. Lee, J. Choi, and SC Jun, “A review of brain-computer interface games and an opinion survey from researchers, developers and users,” Sensors, vol. 14, no. 8, pp. 14601–14633, 2014 …

EEG Based Neuropsychology of Advertising Video Using Fast Fourier Transform and Support Vector Machine
EC Djamal, R Indrawan, J Pratama… – Journal of …, 2017 – journal.utem.edu.my
Page 1. e-ISSN: 2289-8131 Vol. 9 No. 3-7 105 EEG Based Neuropsychology of Advertising Video Using Fast Fourier Transform and Support Vector Machine Esmeralda C. Djamal, Reza Indrawan, Juliyanto Pratama and Faiza …

A novel design engineering review system with searchable content: knowledge engineering via real-time multimodal recording
A Sivanathan, JM Ritchie, T Lim – Journal of Engineering Design, 2017 – Taylor & Francis
Skip to Main Content …

Game & Watch: Are Let’s Play Gaming Videos as Immersive as Playing Games?
PNY Wong, JM Rigby, DP Brumby – Proceedings of the Annual …, 2017 – dl.acm.org
Page 1. Game & Watch: Are “Let’s Play” Gaming Videos as Immersive as Playing Games? Priscilla NY Wong, Jacob M. Rigby, Duncan P. Brumby UCL Interaction Centre University College London, WC1E 6EA, UK ngoi.wong …

Is there Joy Beyond the Joystick?: Immersive Potential of Brain-Computer Interfaces
ES Posen – 2018 – digitalcommons.bard.edu
… BCI In 2011 Hakvoort et al. conducted a similar study entitled Measuring Immersion and Affect in a Brain-Computer Interface Game. They created a simple game, Mind the Sheep!, consisting of a 2D virtual field with grazing sheep, three dogs, and cattle pens …

Merging brain-computer interfaces and virtual reality: A neuroscientific exploration
S Boldeanu – 2018 – diva-portal.org
Page 1. Merging brain-computer interfaces and virtual reality A neuroscientific exploration Master Degree Project in Cognitive Neuroscience One year Advanced level 30 ECTS Spring term 2018 Silvia Boldeanu Supervisor: Judith Annett Examiner: Petri Kajonius Page 2. 2 …

Children’s ASD Management through a Mobile Application and an Interactive Biofeedback Exercise
E Richardson – 2017 – search.proquest.com
… Brain-Computer Interface Game Applications for Combined Neurofeedback and Biofeedback Treatment for Children on the Autism Spectrum Elisabeth VC Friedrich, Neil Suttie, Aparajithan Sivanathan, Theodore Lim, Sandy Louchart, and Jaime A. Pineda July 3, 2014 Frontiers …

Evaluating a Novel Brain-Computer Interface and EEG Biomarkers For Cognitive Assessment in Children With Cerebral Palsy
R Alcaide – 2017 – deepblue.lib.umich.edu
Page 1. Evaluating a novel brain-computer interface and EEG biomarkers for cognitive assessment in children with cerebral palsy By Ramses Alcaide A dissertation submitted in partial fulfillment of the requirements for the degree …

Coherence: The measurement and application of brain connectivity
S Decker, PT Fillmore, A Roberts – NeuroRegulation, 2017 – neuroregulation.org
Page 1. NeuroRegulation http://www.isnr.org 3 | www.neuroregulation.org Vol. 4(1):3–13 2017 doi:10.15540/nr.4.1.3 Coherence: The Measurement and Application of Brain Connectivity Scott L. Decker1*, Paul T. Fillmore2, and Alycia M. Roberts3 …

Teaching Empathy in Healthcare: from Mirror Neurons to Education Technology
A Foster, M Trieu, E Azutillo, S Halan, B Lok – Journal of Technology in …, 2017 – Springer
While modern medicine is moving towards genetically based personalized treatment, we still marvel daily at the healing power of the therapeutic relationships with patients. We are now closer to unders.

Impact on Cortical Function of Cocaine Abuse Co-Occurring with HIV
TC Napier – Neuropsychopharmacology, 2017 – nature.com
… Neuron 66: 461–469. Friedrich EV, Suttie N, Sivanathan A, Lim T, Louchart S, Pineda JA (2014). Brain-computer interface game applications for combined neuro- feedback and biofeedback treatment for children on the autism spectrum. Front Neuroeng 3: 7–21 …

Processing of Facial Expressions in Autism: a Systematic Review of EEG/ERP Evidence
R Monteiro, M Simões, J Andrade… – Review Journal of Autism …, 2017 – Springer
The aim of this systematic review is to examine electrophysiological differences in emotional facial expression processing in autism spectrum disorder (ASD). We identified 55 articles using PubMed. Af.

The Treatment of Autism Spectrum Disorder With Auditory Neurofeedback: A Randomized Placebo Controlled Trial Using the Mente Autism Device
FR Carrick, G Pagnacco, A Hankir… – Frontiers in …, 2018 – frontiersin.org
Introduction:Children affected by autism spectrum disorder (ASD) often have impairment of social interaction and demonstrate difficulty with emotional communication, display of posture and facial expression, with recognized relationships between postural control mechanisms and …

How can edge computing benefit from software-defined networking: a survey, use cases, and future directions
AC Baktir, A Ozgovde, C Ersoy – IEEE Communications Surveys …, 2017 – ieeexplore.ieee.org
Page 1. IEEE COMMUNICATIONS SURVEYS & TUTORIALS, VOL. 19, NO. 4, FOURTH QUARTER 2017 2359 How Can Edge Computing Benefit From Software-Defined Networking: A Survey, Use Cases, and Future Directions …

Convergent application for trace elimination of dynamic objects from accumulated lidar point clouds
PM Chu, S Cho, S Sim, K Kwak, K Cho – Multimedia Tools and …, 2017 – Springer
… He has done many works mainly associated with 3D simulation applications in the military and human computer interaction, artificial intelligence areas, such as remote terrain visualization and sensor simulation, brain computer interface games, robot learning, and so on …

Integrative Pediatrics: Art, Science, and Clinical Application
H McClafferty – 2017 – content.taylorfrancis.com
Page 1. Page 2. Integrative Pediatrics Page 3. Page 4. Integrative Pediatrics Art, Science, and Clinical Application Hilary McClafferty, MD, FAAP Associate Professor, Department of Medicine Director, Pediatric Integrative Medicine …

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