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Capex is a "virtual human company" with strengths in AI, natural language processing and 3DCG technology. We independently develop virtual humans using advanced dialogue AI and 3DCG and provide them to individual and corporate customers. We will provide experiences that enrich the lives of users with the dialogue AI and virtual humans that we have developed, and realize a society where people can better demonstrate their abilities.
CapitaLand Group (CapitaLand) is one of Asia’s largest diversified real estate groups. Headquartered in Singapore, CapitaLand’s portfolio spans across diversified real estate classes which include integrated developments, retail, office, lodging, residential and new economy sectors such as business parks, industrial, logistics and data centres.
Cardalonia is a 3D Virtual Reality Experience Owned by Creators where they can Explore The metaverse.
Cardano is a decentralized public blockchain and cryptocurrency project and is fully open source.
Make realistic 3D animation from scratch or improve mocap, all while retaining full control over the results. A standalone software for creating keyframe animation of 3D characters, humanoid or otherwise.
CCTV International Network Co., Ltd. has been actively developing and deploying “digital human” technologies across multiple domains, with applications in broadcasting, live streaming, cultural promotion, education, and AI-powered media production. The company has filed patents such as a method for a digital human to automatically narrate static PPT presentations to improve video playback flow, and has developed 3D ultra-realistic digital humans for complex live scenarios, including its award-winning virtual presenter “Xiao C.” It participates in industry initiatives like the China Digital Human Pilot Program and has showcased work at events including the AI Digital Human Forum and the China Network Audiovisual Conference. Its digital human capabilities are integrated with its “Zhice” large media model and other AI platforms to enhance media fusion, automated content creation, and multilingual delivery. Projects span realistic, cartoon, and virtual character types for entertainment, government services, tourism, and e-commerce, with examples including municipal service avatars, cultural ambassadors, and digital human e-commerce hosts.
CCTV International Network Co., Ltd. is a wholly owned subsidiary of China Media Group (CMG), established on April 28, 2006, as the group’s core platform for online new media operations. It operates CCTV.com, the central key news website and national online audiovisual broadcasting organization, with full licensing qualifications for multi-terminal business. Its origins trace back to December 1996, when the CCTV website launched as one of China’s earliest Chinese-language news portals. The company integrates television content with internet features, focusing on news, video, and user engagement, and holds exclusive rights to distribute CCTV’s television programming online. Headquartered in Haidian District, Beijing, it has more than 1,000 employees and manages multiple sub-brands, including China Network Television (CNTV, 2009–2016). It undertakes the mission of promoting Chinese culture globally, implements the CMG strategy of “equal emphasis on TV and online platforms, online first, TV support,” and is active in intellectual property protection, digital media innovation, e-commerce, live streaming, and international broadcasting.
CCTV has played a prominent role in showcasing and adopting digital humans across its programming, using AI-generated avatars in news broadcasts, special events, and public information campaigns. These digital figures serve as virtual anchors, sign language interpreters, brand representatives, and even recreations of historical personalities. CCTV has collaborated with major tech companies to implement technologies such as real-time motion capture, facial cloning, large language models, and speech synthesis. The network emphasizes the growing role of digital humans in media, governance, education, and commerce, while also addressing concerns about ethical standards, realism, legal frameworks, and professional development. Through frequent coverage and deployment, CCTV positions digital humans as a core element in China's digital transformation strategy.
34th Central European Conference on Information and Intelligent Systems Conference theme: Digital Human 20 - 22 September, 2023 / organized by Faculty of Organization and Informatics / Dubrovnik, Croatia
With Cecilia, things will never be the same. Have yourself a unique bartending experience, never seen anywhere, and customize Cecilia to fit perfectly for your business's needs. Whenever you need to stand out and bring your business to the frontline of innovation, or whenever you need an extra pair of (virtual) hands to help your bartenders, what better way to do so than hiring Cecilia and her masterful, autonomous mixology skills? Cecilia provides a one-of-a-kind interactive bartending experience for visitors, and she’s the perfect attraction to draw guests to your party or have visitors raid your booth at conferences.
For more than 50 years, CES® has been the global stage for innovation. And the all-digital CES 2021 continued to be a platform to launch products, engage with global brands and define the future of the tech industry. Attendees were able to participate in all the awe-inspiring moments of CES wherever they were in the world.
The Computer Entertainment Supplier’s Association (CESA), primarily known for organizing CEDEC (the CESA Developers Conference) and co-hosting the Tokyo Game Show (TGS), has played an active role in promoting and exploring digital human technologies within the Japanese gaming and entertainment industries. CEDEC sessions over the years have featured numerous presentations on the development, application, and ethical implications of digital humans in virtual spaces such as the metaverse. Topics include integrating digital humans into games, real-time rendering, facial expression modeling, and immersive CG avatars. These discussions often highlight the crossover between VTubers, virtual influencers, and digital humans as emerging tools for storytelling and user engagement. CESA’s involvement also extends to policy discourse, technical reports, and showcasing innovations such as AI-driven virtual assistants and ultra-realistic avatars. The association uses its events to connect industry stakeholders and spotlight Japan’s progress in synthesizing AI, CG, and entertainment via digital human technologies.