Notes:
In Maya, a BlendShape is a deformable mesh that can be used to create a wide range of different shapes or expressions. It is based on the technique of blend shape animation, which is a method for creating smooth, continuous transitions between different shapes or poses using a single mesh. In Maya, a BlendShape can be created by defining a series of target shapes or poses for the mesh, and then blending between these targets using a set of blend shape weights. This allows the mesh to deform and change shape in a continuous and smooth way, creating a wide range of possible shapes and expressions. BlendShapes are commonly used in animation and character design to create facial expressions, body movements, and other deformations that would be difficult or impossible to achieve using other methods.
- Lip sync
- Lip synch
- Lip synchronisation
Wikipedia:
- Computer facial animation
- Lip sync
- Morph target animation (Blend shapes)
See also:
100 Best Blender Facial Rigging Videos | 100 Best Facial Animation Videos | 100 Best Speech Graphics Videos | 100 Best Unity3d Facial Animation Videos | McGurk Effect & Artificial Intelligence
- 100 Best Annosoft Lipsync Videos
- 100 Best Autodesk Softimage Lipsync Videos
- 100 Best Blender Lipsync Videos
- 100 Best Cinema 4D Lipsync Videos
- 100 Best Daz3d Lipsync Videos
- 100 Best Flash Lipsync Videos
- 100 Best Oculus Lipsync Videos
- 100 Best Papagayo Lipsync Videos
- 100 Best SALSA LipSync Videos
- 100 Best Synfig Lipsync Videos
- 100 Best ToonBoom Lipsync Videos
- 100 Best Unity3d Lipsync Assets
- 100 Best Unity3d Lipsync Videos
- Automatic Lip Synchronization (Lipsync)