Notes:
A virtual human character is a computer-based representation of a human being that is designed to exhibit lifelike behaviors and characteristics, such as facial expressions, body language, and speech. Virtual human characters are typically created using computer graphics and other technologies, and can be experienced through a variety of media, such as virtual reality, augmented reality, or interactive computer-based applications.
Virtual human characters can be used for a variety of purposes, such as training, education, entertainment, and research. For example, a virtual human character might be used in a virtual reality environment to simulate a social interaction, such as a conversation or a job interview. This can provide a safe and controlled environment for users to practice and improve their social skills, such as communication and interpersonal relationships. Virtual human characters can also be used in research experiments to study human behavior and social interactions, or to test hypotheses about the effects of different factors, such as body language or facial expressions, on human behavior. Additionally, virtual human characters can be used in applications that involve artificial intelligence, such as virtual assistants or chatbots, to provide more natural and engaging interactions with users.
See also:
WorldViz Vizard & Virtual Humans 2010 (5x) | WorldViz Vizard & Virtual Humans 2011 (11x) | WorldViz Vizard & Virtual Humans 2012 (7x) | WorldViz Vizard & Virtual Humans 2013 (12x) | WorldViz Vizard & Virtual Humans 2014 (17x) | WorldViz Vizard & Virtual Humans 2015 (17x) | WorldViz Vizard & Virtual Humans 2016 (21x) | WorldViz Vizard & Virtual Humans 2017 (17x) | WorldViz Vizard & Virtual Humans 2018 (8x) | WorldViz Vizard & Virtual Humans 2019 (12x)
Taking the perspectives of many people: humanization matters
T Ye, F Furumi, DC da Silva, A Hamilton – Psychonomic Bulletin & Review, 2020 – Springer
… 1 and 2 use the director task to show that for more humanized agents (an in-group member or a virtual human agent), participants were … The experimental paradigm was created using Vizard 5 virtual reality software, running on a Windows 7 computer, with an Oculus DK2 Head …
The Appearance of the Avatar Can Enhance the Sense of Co-Presence During Virtual Interactions with Users
M Rapuano, A Ferrara, FL Sbordone, F Ruotolo… – 2020 – researchgate.net
… a col- ony of highly realistic avatars and were used for the present study (Vizard Complete Characters, WorldViz; USA) … F.: Understanding the influence of agency and anthropomorphism on copresence, social presence and physical presence with virtual humans …
BCIAUT-P300: A Multi-Session and Multi-Subject Benchmark Dataset on Autism for P300-Based Brain-Computer-Interfaces
M Simões, D Borra… – Frontiers in …, 2020 – ncbi.nlm.nih.gov
… (2017) developed an interventional BCI based on P300 signals that uses a virtual environment with a virtual human character and … As for the stimuli presentation module, we used the Vizard toolkit to create and display a virtual environment consisting of a bedroom with common …
Teaching About Homelessness Through Multicultural Picture Books and Virtual Reality in Preservice Teacher Education
TM Haghanikar, LM Hooper – Journal of Educational …, 2020 – journals.sagepub.com
Using multicultural children’s literature is one way to help preservice teachers build cultural knowledge and awareness about diversity. Another possible practice, not commonly used, is the additio…
Virtual reality based cognitive behavioral therapy for patients with generalized social anxiety disorder
CNW Geraets, W Veling, M Witlox, ABP Staring… – rug.nl
… VR environments were constructed by CleVR with Vizard software … The software enabled manipulation of the crowdedness (0-40 virtual humans called “avatars”, could be present), ethnicity (% of avatars with a Caucasian or North-African appearance), gender, hostility (intensity …
BCIAUT-P300: A Multi-Session and Multi-Subject Benchmark Dataset on Autism for P300-Based Brain-Computer-Interfaces
B Direito, J Henriques, P Carvalho, M Castelo-Branco – core.ac.uk
… (2017) developed an interventional BCI based on P300 signals that uses a virtual environment with a virtual human character and … As for the stimuli presentation module, we used the Vizard toolkit to create and display a virtual environment consisting of a bedroom with common …
Human-computer interaction based joint attention cues: Implications on functional and physiological measures for children with autism spectrum disorder
V Jyoti, U Lahiri – Computers in Human Behavior, 2020 – Elsevier
… Virtual humanoids (Avatars henceforth) as shown in Fig. 2. Each component was designed in python-based Vizard platform (from Worldviz Inc.) (For details, see Sections 1 Introduction, 2 Material and methods discussed below) …
Virtual avatar-based life coaching for children with autism spectrum disorder
W Zhao, X Liu, T Qiu, X Luo – Computer, 2020 – ieeexplore.ieee.org
… Some avatars can walk around; the gait is designed to reflect the emotional state of the story line.10 The Vizard Virtual Reality Toolkit and … M. Courgeon, G. Rautureau, J. C. Martin, and O. Grynszpan, “Joint attention simulation using eye-tracking and virtual humans,” IEEE Trans …
Understanding the role of objects in joint attention task framework for children with autism
V Jyoti, S Gupta, U Lahiri – IEEE Transactions on Cognitive and …, 2020 – ieeexplore.ieee.org
… daily use, etc. We have used Google SketchUp [http://www.sketchup.com] to design VOBJ_1, followed by exporting these in .dae and .osgb formats to python-based VR platform (ie, Vizard from Worldviz Inc.). These objects were …
Construction Research Congress 2020: Computer Applications
P Tang, D Grau, ME Asmar – 2020 – ascelibrary.org
… Khaled Aldossari Bala Sai Krishna Paladugu Verena Schneider Vartenie Aramali Niti Patadia Ying Shi Lucien El Asmar Karan Patil Kieren Smith Jeffrey Feghaly Vizard Patrick Yanyu Wang Hamdi Hamad Tiyasa Ray Jinding Xing Salwan Jaafer …
Using virtual reality to optimize assessment of sociomoral skills
F Morasse, E Vera-Estay, MH Beauchamp – Virtual Reality, 2020 – Springer
… consisted of a desktop computer with an Inter(R) Core(TM) CPU i7-3770 (3.40 Ghz, 15 Gbytes in RAM) processor and a NVIDIA GeForce GTX760 graphic card, a head-mounted display (HMD: Sony HMZ T1H) with integrated headphones and a track- ing device (Worldviz SZ77) …
A review of immersive virtual reality serious games to enhance learning and training
D Checa, A Bustillo – Multimedia Tools and Applications, 2020 – Springer
The merger of game-based approaches and Virtual Reality (VR) environments that can enhance learning and training methodologies have a very promising future.
Perceived message understanding on the positioning and orientation evaluations between differing interaction scenarios with an automated guided vehicle
JS Behrens – research.tue.nl
… point on the right side In addition to the Pepper robot and this grid, a wireless mouse connected to a laptop running the python code in Vizard 6, was used to register the implicit measures, through the mouse button clicks. This …
Accelerators for Artificial Intelligence and High-Performance Computing
DS Milojicic – IEEE Computer, 2020 – computer.org
Page 16. 14 COMPUTER PUBLISHED BY THE IEEE COMPUTER SOCIETY 0018-9162/20© 2020IEEE VIRTUAL ROUNDTABLE In this virtual roundtable, we are looking at accelerators for artificial intelligence (AI) and high-perfor- mance computing (HPC) …