Notes:
A virtual human is a computer-based representation of a human being. It is typically created using computer graphics and other technologies, and can be experienced through a variety of media, such as virtual reality, augmented reality, or interactive computer-based applications. Virtual humans are often designed to exhibit lifelike behaviors and characteristics, such as facial expressions, body language, and speech, in order to create a more realistic and engaging experience for users.
Virtual humans can be used in a variety of settings, including virtual reality environments, educational platforms, and research experiments. For example, a virtual human might be used in a virtual reality environment to simulate a social interaction, such as a conversation or a job interview. This can provide a safe and controlled environment for users to practice and improve their social skills, such as communication and interpersonal relationships. Virtual humans can also be used in research experiments to study human behavior and social interactions, or to test hypotheses about the effects of different factors, such as body language or facial expressions, on human behavior.
See also:
100 Best WorldViz Vizard Videos | WorldViz Vizard & Virtual Humans 2010 (5x) | WorldViz Vizard & Virtual Humans 2011 (11x) | WorldViz Vizard & Virtual Humans 2012 (7x) | WorldViz Vizard & Virtual Humans 2013 (12x) | WorldViz Vizard & Virtual Humans 2014 (17x) | WorldViz Vizard & Virtual Humans 2015 (17x) | WorldViz Vizard & Virtual Humans 2016 (21x) | WorldViz Vizard & Virtual Humans 2017 (17x) | WorldViz Vizard & Virtual Humans 2018 (8x)
Perceived temperature modulates peripersonal and interpersonal spaces differently in men and women
G Ruggiero, M Rapuano, T Iachini – Journal of Environmental Psychology, 2019 – Elsevier
… towards participants. Eight virtual confederates (4 male and 4 female young adults) were selected among a colony of highly realistic virtual humans (Vizard Complete Characters, WorldViz; USA). Virtual humans represented …
Being like you improves my comfort space: social human-virtual confederates interactions
G Ruggiero, F Ruotolo, T Iachini – PSYCHOBIT, 2019 – ceur-ws.org
… to ”see” and ”feel” their arm movements (Data Glove Ultra; WorldViz, USA). 2.3 Virtual stimuli The virtual room consisted of green walls, white ceiling and grey floor. Twelve realistic confederates with neutral facial expressions were used [10-11]. Virtual humans represented male …
Virtual reality based avatar-mediated joint attention task for children with autism: implication on performance and Physiology
V Jyoti, S Gupta, U Lahiri – 2019 10th International Conference …, 2019 – ieeexplore.ieee.org
… This module consisted of (i) Virtual rooms (ii) Virtual objects (OBJVR henceforth) and (iii) Virtual humans (Avatars henceforth). Each component was designed in Vizard platform (from Worldviz Inc.) (For details, see Sections II.A(1- 3)) …
Internet versus virtual reality settings for genomics information provision
S Persky, WD Kistler, WMP Klein… – … , Behavior, and Social …, 2019 – liebertpub.com
… 23,24 As such, patients may benefit from an interaction with a provider stand-in (ie, virtual human) that could introduce some … The virtual encounter was created and administered using the Vizard software package (WorldViz, Santa Barbara, CA), using an nVis SX60 head …
This is the manuscript version of the following publication
M Schmid Mast – Human Resource Development Quarterly – researchgate.net
… (Bombari, Schmid Mast, Canadas, & Bachmann, 2015). Virtual humans can be preprogrammed to do almost all a real person can do but in order to simulate a real social interaction, there needs to be spontaneous adaptability of the virtual human to what the …
Computer Vision, Imaging and Computer Graphics–Theory and Applications: 12th International Joint Conference, VISIGRAPP 2017, Porto, Portugal, February …
AP Cláudio, D Bechmann, P Richard, T Yamaguchi… – 2019 – books.google.com
… Italy University Paris Est, France UNL, Portugal Czech Technical University in Prague, Czech Republic Virtual Human Technologies, Czech … UNIST, Korea, Republic of Swansea University, UK Edinburgh Napier University, UK Linnaeus University, Sweden WorldViz LLC, USA …
Design of intelligent artificial agents: its application in joint attention task for children with autism
V Jyoti, U Lahiri – International Conference on Intelligence Science, 2019 – Springer
… to be presented was designed using the python-based Vizard software (from Worldviz lnc … imported in the Vizard platform using the Cal3d exporter software [https://docs.world-viz.com/vizard … Riva, G.: Avatars in clinical psychology: a framework for the clinical use of virtual humans …
A system to measure physiological response during social interaction in VR for children with ASD
KC Welch, U Lahiri, ZE Warren… – Computational Models for …, 2019 – igi-global.com
… in the VR environment on a computer monitor from the first-person perspective (see Figure 1). Vizard (worldviz.com), a commercially available VR design package, was employed to develop the environments. Dr. Jeremy Bailenson, director of the Virtual Human Interaction Lab …
Avatar Embodiment, Behavior Replication, and Kinematics in Virtual Reality
D Roth, JP Stauffert, ME Latoschik – 2019 – books.google.com
… Given their abundance, many developers will find themselves using a game or simula- tion engine (eg, Unity, Unreal Engine, WorldViz or equivalent) which is why we consider this use case in providing the steps for the integration of … Fast generation of realistic virtual humans …
Virtual Reality: Where Have We Been? Where Are We Now? and Where Are We Going?
B Kenwright – 2019 – preprints.org
… WorldViz Tech 1990 Virtual reality surgical simulator 1993 Teletact Glove 1 1991 The Internet 1995 … WorldViz Founded 2002 Oculus Rift is Invented 2012 Nintendo Wii Balance Board and VR headset 2014 VR in the Workspace 2002-2012 …
Virtual reality based joint attention task platform for children with autism
V Jyoti, U Lahiri – IEEE Transactions on Learning Technologies, 2019 – ieeexplore.ieee.org
… A. JA Task Presentation This module comprised of three subcomponents, such as 1) virtual environments, 2) VR-based objects (VROBJ), and 3) vir- tual characters. The VR platform was designed using Vizard software (from Worldviz Inc.) …
Nonverbal Cues in Avatar-mediated Virtual Environments
CS Oh – 2019 – search.proquest.com
… tracking data—to render nonverbal behaviors, participants’ perceptions of the virtual human may have … been several studies that looked into the effects of allowing virtual humans to display … than marker-based systems (eg, Precision Position Tracking by Worldviz, Oculus Touch …