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Tag: virtual humans

WorldViz Vizard & Virtual Humans 2020 (14x)

Notes: A virtual human character is a computer-based representation of a human being that is designed to exhibit lifelike behaviors and characteristics, such as facial expressions, body language, and speech. Virtual human…

Behavior Generation & Virtual Humans 2020 (32x)

Notes: The text discusses the use of virtual humans in various applications, including engagement, social simulations, and the design of embodied virtual humans. The use of virtual humans is supported by technologies…

Virtual Human System 2019 (23x)

Notes: The references below discuss the use of virtual human systems in various settings, including healthcare, education, and emergency management training. It also mentions the importance of considering factors such as the…

Unity3d & Virtual Humans 2020 (88x)

Notes: The references below discuss the use of virtual human animation in various contexts, including modeling the behavior of crowds of people and creating virtual environments for use in simulations and high-immersive…

Virtual Humans 2019 (106x)

Notes: These references discuss various aspects of virtual humans, including their use in fields such as gaming, customer service, and education, as well as the challenges of creating realistic representations that look,…

FACS (Facial Action Coding System) & Virtual Humans

Notes: The Facial Action Coding System (FACS) is a standardized system for describing and analyzing facial expressions and movements. It was developed by Paul Ekman and Wallace Friesen in the 1970s and…

Cognitive Architecture & Virtual Humans 2018 (47x)

Notes: This text discusses various aspects of virtual humans, including their use in military training, simulations and intelligent tutoring, as well as their cognitive abilities and embodied aspects of behavior. It also…

Behavior Generation & Virtual Humans 2019 (53x)

Notes: This text discusses the development of virtual humans, which are computer-based agents that simulate human cognition and behavior. The text mentions various technologies that are used to support the development of…

Behavior Generation & Virtual Humans 2011 (70x)

Notes: This text discusses the use of robots and virtual characters, specifically virtual humans, in various applications. It mentions the use of techniques such as behavior generation and coordination to enable these…

Behavior Generation & Virtual Humans 2012 (45x)

Notes: This text discusses the use of virtual characters, including virtual humans and robots, in various applications, such as interactive patient scenarios, virtual patient games, human standardized patients, high fidelity simulations, and…

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