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Tag: virtual humans

Virtual Humans & Dialog Systems 2018 (145x)

Notes: The references below discuss the use of virtual humans or embodied conversational agents (ECAs) in dialog systems. ECAs have been developed to address issues of scalability and language independence in traditional…

Cognitive Architecture & Virtual Humans 2020 (70x)

Notes: Cognitive architecture is a term that is used to describe the design and structure of a cognitive system, such as the human brain or a computer-based cognitive computing system. Cognitive architecture…

WorldViz Vizard & Virtual Humans 2020 (14x)

Notes: A virtual human character is a computer-based representation of a human being that is designed to exhibit lifelike behaviors and characteristics, such as facial expressions, body language, and speech. Virtual human…

Behavior Generation & Virtual Humans 2020 (32x)

Notes: The text discusses the use of virtual humans in various applications, including engagement, social simulations, and the design of embodied virtual humans. The use of virtual humans is supported by technologies…

Virtual Human System 2019 (23x)

Notes: The references below discuss the use of virtual human systems in various settings, including healthcare, education, and emergency management training. It also mentions the importance of considering factors such as the…

Unity3d & Virtual Humans 2020 (88x)

Notes: The references below discuss the use of virtual human animation in various contexts, including modeling the behavior of crowds of people and creating virtual environments for use in simulations and high-immersive…

Virtual Humans 2019 (106x)

Notes: These references discuss various aspects of virtual humans, including their use in fields such as gaming, customer service, and education, as well as the challenges of creating realistic representations that look,…

FACS (Facial Action Coding System) & Virtual Humans

Notes: The Facial Action Coding System (FACS) is a standardized system for describing and analyzing facial expressions and movements. It was developed by Paul Ekman and Wallace Friesen in the 1970s and…

Cognitive Architecture & Virtual Humans 2018 (47x)

Notes: This text discusses various aspects of virtual humans, including their use in military training, simulations and intelligent tutoring, as well as their cognitive abilities and embodied aspects of behavior. It also…

Behavior Generation & Virtual Humans 2019 (53x)

Notes: This text discusses the development of virtual humans, which are computer-based agents that simulate human cognition and behavior. The text mentions various technologies that are used to support the development of…

Posts pagination

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  • Meta Superintelligence Labs Faces Instability Amid Talent Exodus and Strategic Overreach
  • Meta Restructures AI Operations Under Alexandr Wang to Drive Superintelligence
  • From Oculus to EagleEye and New Roles for Virtual Beings
  • Meta Reality Labs and Yaser Sheikh Drove Photorealistic Telepresence and Its Uncertain Future
  • Meta’s Australian Enforcement Pattern Shows Structural Bias Functioning as Persecution

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