WorldViz Vizard & Virtual Humans 2009 (14x)


See also:

100 Best WorldViz Vizard VideosVirtual Human Meta Guide


An affect-sensitive social interaction paradigm utilizing virtual reality environments for autism intervention
KC Welch, U Lahiri, C Liu, R Weller, N Sarkar… – … Conference on Human …, 2009 – Springer
… 3 Experimental Design 3.1 VR Task Design We created realistic VR scenarios for social interaction with virtual human characters (ie, avatars) using the Vizard Virtual Reality Toolkit (www.worldviz.com). To prevent possible “cybersickness …

Virtual Conversation
N ter Heijden – mmi.tudelft.nl
… virtual environment in front of a group or by the virtual humans verbal reactions initiated by for … The total package should deliver a socially interacting virtual human that responds realistically to the … and details needed to make it convincing a prebuilt package named Vizard will be …

Virtual virgins and vamps: The effects of exposure to female characters’ sexualized appearance and gaze in an immersive virtual environment
J Fox, JN Bailenson – Sex roles, 2009 – Springer
… Virtual humans may be either avatars, which are controlled by a human user, or agents, which are controlled … movements was necessary in order to create a realistic rendering of eye contact from a virtual human … Vizard 3.0 software was used to assimilate tracking and rendering …

The impacts of animated-virtual actors’ visual complexity and simulator sickness in virtual reality applications
I Kartiko, M Kavakli, K Cheng – 2009 Sixth International …, 2009 – ieeexplore.ieee.org
… The virtual scene was projected onto the semi-cylindrical screen by using Vizard [30] at 3027 x 1024 pixels resolution … [5] K. Johnsen, A. Raij, A. Stevens, DS Lind, and B. Lok, “The validity of a virtual human experience for interpersonal skills education,” pp. 1049–1058, 2007 …

Testing communication strategies to convey genomic concepts using virtual reality technology
KA Kaphingst, S Persky, C McCall… – Journal of health …, 2009 – Taylor & Francis
… For example, users often behave similarly toward virtual humans as they do toward real people (Blascovich et al., 2002) … The virtual worlds were run on the Vizard VR Toolkit (Version 3.0). Each participant completed one experimental session of about 90 minutes …

UVMODE 2.0: User Centric Virtual Prototyping and Evaluation System for MObile DEvices 2.0
U Yang, D Jo, W Son, J Choi – researchgate.net
… Software tools for ergonomic evaluation study are usually based on virtual human simulation (eg, IBM DELMIA’s JACK module) … The main 3D visualization software is implemented based on the EON reality studio and WorldViz’s Vizard tool …

Leveraging collaborative virtual environment technology for inter-population research on persuasion in a classroom setting
C McCall, DP Bunyan, JN Bailenson… – PRESENCE …, 2009 – MIT Press
… All software was written in Vizard 2.5 … The virtual environment was a class with relatively blank walls (see Figures 1 and 2). The speaker was rep- resented via a virtual human-appearing agent whose … Virtual humans and persuasion: The effects of agency and behavioral realism …

Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting
JN Bailenson – 2009 – vhil.stanford.edu
… All software was written in Vizard 2.5 … The virtual environment was a class with relatively blank walls (see Figures 1 and 2). The speaker was rep- resented via a virtual human-appearing agent whose … Virtual humans and persuasion: The effects of agency and behavioral realism …

Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar
J Fox, J Bailenson, J Binney – Presence: Teleoperators and Virtual …, 2009 – MIT Press
… Vizard 3.0 software was used to assimilate tracking and rendering. 4.4 Procedure … Media Psychology, 12, 1–25. Garau, M., Slater, M., Pertaub, D.-P., & Razzaque, S. (2005). The responses of people to virtual humans in an immersive virtual environment …

Virtually true: Children’s acquisition of false memories in virtual reality
KY Segovia, JN Bailenson – Media Psychology, 2009 – Taylor & Francis
… Furthermore, animation and behavioral realism of virtual humans is becoming more natural (Guadagno, Blascovich, Bailenson, & McCall, 2007; Vinayagamoorthy, Steed, & … virtual worlds and attached to a generic child’s body of the appro- priate gender using Vizard 2.5 software …

The plasticity of attitude embodiment: Behavioral and neural evidence for the influence of* evaluation on action planning
C McCall – 2009 – search.proquest.com
… Media Psychology, 11, 259-282. McCall, C. (2008) Vizard Teacher in a Book: A beginner’s guide to programming virtual worlds … Guadagno, RE, Blascovich, J., Bailenson, JN, McCall, C. (2007). Virtual humans and persuasion: The effects of agency and behavioral realism …

Teaching crystalline structures using Virtual Reality
D Wikell – 2009 – nada.kth.se
… VICRYSP is built with Vizard (WorldViz 2009). Vizard is a VR toolkit designed for rapid prototyping of VR applications … Vizard also comes with a plug-in API that enables user defined C++ drawing routines, based on OpenSceneGraph, for objects in the Vizard scene …

Psychophysiological analysis of affective states in human-computer interaction for children with autism spectrum disorders
KC Welch – 2009 – pdfs.semanticscholar.org
Page 1. PSYCHOPHYSIOLOGICAL ANALYSIS OF AFFECTIVE STATES IN HUMAN-COMPUTER INTERACTION FOR CHILDREN WITH AUTISM SPECTRUM DISORDERS By Karla Conn Welch Dissertation Submitted to the Faculty of the …

Getting a handle on learning anatomy with interactive three-dimensional graphics.
AT Stull, M Hegarty, RE Mayer – Journal of Educational Psychology, 2009 – psycnet.apa.org
… The model was displayed to participants with the Vizard 2.5 virtual reality program developed by WorldViz, LLC (Santa Barbara, CA), and was manipulated by participants with the InertiaCube2 three degree-of-freedom interface developed by InterSense, Inc. (Bedford, MA) …

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