Cognitive Architecture & Virtual Humans 2009 (44x)


See also:

Virtual Human Meta Guide


Modelling socially intelligent virtual humans.
N Magnenat-Thalmann, Z Kasap – VRCAI, 2009 – researchgate.net
… 1 Introduction Creating socially intelligent virtual humans that can interact with people and other virtual characters in a natural way is a great chal- lenge … ISAC’s cognitive architecture is designed to be able to learn appropriate behaviour through interaction with its en- vironment …

Bridging the gap between HCI and DHM: the modeling of spatial awareness within a cognitive architecture
B Robbins, D Carruth, A Morais – International Conference on Digital …, 2009 – Springer
… appropriately model human-machine interaction, DHM cognitive architectures must include models of spatial cognition … 2007) 7. Abdel-Malek, K., Yang, J., Marler, RT, Beck, S., Mathai, A., Zhou, X., Patrick, A., Arora, J.: Towards a New Generation of Virtual Humans: Santos …

Cognitive modeling of virtual autonomous intelligent agents integrating human factors
L Edward, D Lourdeaux, JP Barthes – Proceedings of the 2009 IEEE/WIC …, 2009 – dl.acm.org
… We divided this goal into two sub-goals. The first shows that there is a strong relation between virtual human internal characteristics … Section III describes our approach. Section IV presents MASVERP1 agent and the cognitive architecture. Section V presents …

Toward a generic framework for modeling human behaviors in crowd simulation
L Luo, S Zhou, W Cai, MYH Low, M Lees – … of the 2009 IEEE/WIC/ACM …, 2009 – dl.acm.org
… A. Architecture Overview Based on the assumptions discussed in the previous sec- tion, we present the cognitive architecture of the modeling framework … At the acting stage, to make agents act like virtual humans, navigation algorithms need to be developed to tell agent how-to …

An initial memory model for virtual and robot companions supporting migration and long-term interaction
WC Ho, K Dautenhahn, MY Lim… – RO-MAN 2009-The …, 2009 – ieeexplore.ieee.org
… Communication, 2005, pp. 692–697. [6] A. Nuxoll and J. Laird, “A cognitive model of episodic memory integrated with a general cognitive architecture,” in Internetional Conference on Cognitive Modeling, 2004. [7] WC Ho and

Curricula of the course on modelling behaviour of human and animal-like agents
C Brom – Proceedings of the Frontiers in Science Education …, 2009 – artemis.ms.mff.cuni.cz
… It is beneficial to at least touch general cognitive architectures, eg Soar (Newell, 1990), ACT-R (Anderson, 2007), and LIDA (Franklin et al … www.macs.hw.ac.uk/modules/F23AD3/AIcourse.html (accessed July 2008) Badler N., Erignac C., Liu Y. (2002) Virtual humans for validating …

Formalizing joint attention in cooperative interaction with a virtual human
N Pfeiffer-Leßmann, I Wachsmuth – Annual Conference on Artificial …, 2009 – Springer
… the establishment of joint attention. This model provides a theoretical framework for a cooperative interaction scenario with the virtual human Max and the CASEC cognitive architecture introduced in [10]. In Section 2, we firstly …

Conceptual design scheme for virtual characters
G Brunetti, R Servidio – International Conference on Facets of Virtual …, 2009 – Springer
… In recent years, several virtual character cognitive architectures have been pro- posed … Motivations To design virtual humans implies defining the motivation mechanism, which control the decision-making at each moment in time …

Pogamut 3 can assist developers in building AI (not only) for their videogame agents
J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil… – … Workshop on Agents for …, 2009 – Springer
… Technical Reports FS-08-04, Papers from the AAAI Fall Symposium Biologically Inspired Cognitive Architectures, Westin Arlington, VA, USA, pp. 42–47. AAAI Press, Menlo Park (2008) 11 … Burkert, O.: Connectionist Model of Episodic Memory for Virtual Humans. Master thesis …

Synthetic learning environments: On developing a science of simulation, games, and virtual worlds for training
J Cannon-Bowers, C Bowers – Learning, training, and …, 2009 – taylorfrancis.com
Page 1. 229 7 Synthetic Learning Environments: On Developing a Science of Simulation, Games, and Virtual Worlds for Training Jan Cannon-Bowers University of Central Florida Clint Bowers University of Central Florida It has …

Digital Human Modeling: Second International Conference, ICDHM 2009, Held as Part of HCI International 2009 San Diego, CA, USA, July 19-24, 2009 …
VG Duffy – 2009 – books.google.com
… 132 Mariofanna Milanova and Leonardo Bocchi Virtual Human Hand: Grasping and Simulation … 285 Davy Preuveneers and Yolande Berbers Bridging the Gap between HCI and DHM: The Modeling of Spatial Awareness within a Cognitive Architecture …

Who’s Afraid of Virtual Humans?
C Draude – Proc. of the AISB Symposium on The Social …, 2009 – aisb.org.uk
Page 25. Who’s Afraid of Virtual Humans? Claude Draude* Abstract.. This … These Virtual Humans 6 [7] aspire toward the healthy person status as well. Here, the simulation of lifelike human behavior and appearance is the goal. Just …

EMA: A process model of appraisal dynamics
SC Marsella, J Gratch – Cognitive Systems Research, 2009 – Elsevier
… inference. 2.3.1. Knowledge representation. In computationally representing the “agent–environment” relationship we draw on a mixture of symbolic and numeric representations common in contemporary cognitive architectures. Fig …

Pleasure-arousal-dominance driven facial expression simulation
H Boukricha, I Wachsmuth, A Hofstätter… – 2009 3rd International …, 2009 – ieeexplore.ieee.org
… As result of an empirical study with 353 adult human participants rating randomly generated facial expressions modeled following FACS [16], a repertoire of faces arranged in PAD-space was obtained and integrated in the virtual human’s cognitive architecture …

Modelling the role of task in the control of gaze
DH Ballard, MM Hayhoe – Visual cognition, 2009 – Taylor & Francis
… in psychology and robotics (eg, Bonasso, Firby, Kortenkamp, Miller, & Slack, 1997), they develop an abstract cognitive architecture composed of … The virtual human vision avatar has physical extent and programmable kinematic degrees of freedom that closely mimic those of real …

Enhancing believability: evaluating the application of Delsarte’s aesthetic system to the design of virtual humans
M Nixon – 2009 – summit.sfu.ca
… APPLICATION OF DELSARTE’S AESTHETIC SYSTEM TO THE DESIGN OF VIRTUAL HUMANS by … Title of Thesis: Enhancing Believability: Evaluating the Application of Delsarte’s Aesthetic System to the Design of Virtual Humans Examining Committee …

Deep learning and emotion in serious games
A Graesser, P Chipman, F Leeming – Serious games, 2009 – taylorfrancis.com
Page 1. Chapter 6 Deep Learning and Emotion in Serious Games Arthur Graesser, Patrick Chipman, Frank Leeming, and Suzanne Biedenbach Serious games are designed with the explicit goal of helping students learn about …

Rules for role play in virtual game worlds case study: the Pataphysic Institute
MP Eladhari, M Mateas – 2009 – escholarship.org
… 22, 18, 30, 27]. Also the work conducted by Marsella et al [21, 28], as well as the work done at Mi- ralab [19, 20] on the subject of virtual humans has been an important source of inspiration. 3. CHARACTERISING ACTION POTENTIAL …

Variety is the spice of (virtual) life
C O’Sullivan – International Workshop on Motion in Games, 2009 – Springer
… Without introducing variety, a crowd of virtual humans could end up queuing to get to the end-point, rather than behaving in … Recently, Paris and Donikian presented a cognitive architecture to simulate behaviours for fully configurable autonomous agents, thus allowing variety in …

Emotional Attachments for Story Construction in Virtual Game Worlds.
MP Eladhari – DiGRA Conference, 2009 – pdfs.semanticscholar.org
… Also the work conducted by Marsella et al [34, 45], as well as the work done at Miralab [30, 33] on the subject of virtual humans has been an important source of inspiration. 3. THE MIND MODULE According to Moffat emotion can be regarded as a brief and focused (ie …

Developing believable interactive cultural characters for cross-cultural training
G Taylor, E Sims – International Conference on Online Communities and …, 2009 – Springer
… These libraries consist of over 60 cultur- ally diverse virtual human models as well as 40 facial expressions and 500 gestures, and can automatically lip-sync to over 22 mouth shapes that map to over 100 speech sounds of the International … 4 Cultural Cognitive Architecture …

Extensions and applications of Pogamut 3 platform
R Kadlec, J Gemrot, M Bída, O Burkert… – … workshop on intelligent …, 2009 – Springer
… of storytelling applications, support for gestures based on BML, the visual editor of reactive plans, connection of the cognitive architecture ACT-R, an … of EECS, Cambridge, MA (2001) 4. Caoub, T., Petajan, E., Ostermann, J.: Very Low Bitrate Coding of Virtual Human Anima- tion …

Anger evaluation for fuzzy agents with dynamic personality
L PourMohammadBagher, M Kaedi… – … of Dynamical Systems, 2009 – Taylor & Francis
… Chown et al. describe a cognitive architecture for an interactive decision-making agent with emotions [29]. McKenzie et al … Egges et al. describe a generic model for personality, mood and emotion simulation for conversational virtual humans [45] …

A computational account of comparative implicatures for a spoken dialogue agent
L Benotti, D Traum – Proceedings of the Eighth International Conference …, 2009 – dl.acm.org
… This dialogue manager al- lows virtual humans to participate in bilateral or multiparty task-oriented conversations in a variety of domains … The dialogue manager is em- bedded within the Soar cognitive architecture [10], and decisions about in- terpreting and producing speech …

A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences
S Donikian – International Workshop on Motion in Games, 2009 – Springer
… The objective is to be able to launch them and let them be executed to- gether automatically according to circumstances, envy and physical constraints of the virtual human … New cognitive architectures should be developed taking into account embodiment and situation …

Getting a handle on learning anatomy with interactive three-dimensional graphics.
AT Stull, M Hegarty, RE Mayer – Journal of Educational Psychology, 2009 – psycnet.apa.org
In 2 experiments, participants learned bone anatomy by using a handheld controller to rotate an on-screen 3-dimensional bone model. The on-screen bone either included orientation references, which consisted of visible lines marking its axes (orientation reference condition) …

A coalition approach to higher-level fusion
D Lambert, S Wark, E Bosse, L Pigeon, C Blackman… – 2009 – apps.dtic.mil
Page 1. REPORT DOCUMENTATION PAGE Form Approved OMB No. 0704-0188 Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instructions …

The great scientific domains and society: A metascience perspective from the domain of computing
PS Rosenbloom – The International Journal of Science in Society, 2009 – researchgate.net
… artificial intelligence and computational sociology, where models are built of societies of (virtual) humans … Prof. Rosenbloom was a co-developer of the Soar cognitive architecture, and co-PI of the interdisciplinary, multi-university Soar Project from 1983 until 1998 …

The TRIPLE Cognitive Architecture: Implementation of Embodied Agents Based on a Cognitive Model
M Grinberg, V Haltakov, H Laftchiev… – Proceedings of the …, 2009 – researchgate.net
… 356–363. Kostadinov, S., Petkov, G., & Grinberg, M. (2008). Embodied conversational agent based on the DUAL cognitive architecture. Proc … Lessmann, N., Kopp, S., & Wachsmuth, I. (2006). Situated interaction with a virtual human perception, action, and cognition …

Artificial Mind for Virtual Characters
IMO Vilela – Advancing Artificial Intelligence through Biological …, 2009 – igi-global.com
… analysis. This problem becomes more complex when virtual humans or humanoids are to be simu- lated. To … life. Apparently, they are virtual humans with internal needs, aware of the environment elements that can fulfill them. However …

Human factors affecting decision in virtual operator reasoning
L Edward, D Lourdeaux, JP Barthès – International Conference on Brain …, 2009 – Springer
… We integrate these models into a more global agent cognitive architecture, MASVERP1, based on Belief-Desire-Intention [12] in order to produce behaviors in … 312–319 (1995) [13] Rickel, J., Johnson, L.: Extending virtual humans to support team training in virtual reality …

615, rue du Jardin Botanique 54600 Villers les Nancy, France
L Benotti – on Spoken Dialogue Systems’ 09, 2009 – inesc-id.pt
… This dialogue manager al- lows virtual humans to participate in multi-party conver- sations in a variety of domains with dialogue acts at dif- ferent levels. The dialogue manager is embedded within the Soar cognitive architecture (Laird et al., 1987), and decisions about …

Cognitive Coordination on the Network Centric Battlefield
NJ Cooke, C Myers – 2009 – apps.dtic.mil
… 2 Abstract 2 The Problem 2 Background. 5 Team Cognition 5 Coordination 7 Computational Cognitive Modeling 8 Developing Synthetic Teammates within Cognitive Architectures 11 Overview of Research Effort 12 Synthetic Task Environment 12 Experiment 13 …

Analysis of Embodied Conversational Agents in SecondLife for Speech Recognition
WR Moses – 2009 – etd.auburn.edu
… 24 3.5 The RASCALS Cognitive Architecture … Figure 3.4: The Cairo MRCPv2 server 3.3 Embodied Conversational Agents An embodied conversational agent(ECA) is a virtual human that can converse with humans. It produces speech, facial expressions and hand gestures …

A state machine representation of pilot eye movements
AS Harris – Theses and Dissertations, 2009 – ir.uiowa.edu
Page 1. University of Iowa Iowa Research Online Theses and Dissertations Summer 2009 A state machine representation of pilot eye movements Artistee Shayna Harris University of Iowa Copyright 2009 Artistee Shayna Harris …

Swing it to the left, swing it to the right: enacting flexible spatial language using a neurodynamic framework
J Lipinski, Y Sandamirskaya, G Schöner – Cognitive neurodynamics, 2009 – Springer
… al. 2009). The DFT is the foundation of our neural dynamic architecture. The gradedness, stability and autonomy of the DFT framework allow one to couple the cognitive architecture to the sensory-motor system. To demonstrate …

Survey of human systems integration (HSI) tools for USCG acquisitions
C Hale, C Ching, B Brett, A Rothblum – 2009 – apps.dtic.mil
Page 1. Report No. CG-D-04-09 Survey of Human Systems Integration (HSI) Tools for USCG Acquisitions April 2009 Information Service, Springfield, VA 22161. This document is available to the US public through the National Technical Distribution Statement: Page 2 …

Meta-Knowledge in Tutoring
AC Graesser, S D’Mello, N Person – Handbook of metacognition …, 2009 – books.google.com
Page 374. 19 Meta-Knowledge in Tutoring Arthur C. Graesser and Sidney D’Mello University of Memphis Natalie Person Rhodes College It is important to have a chapter in this volume on one-to-one tutoring because it is one …

State of the Art Report and Requirement Specifications
W Leader, CD Date, AD Date – people.rennes.inria.fr
… 38 7. COGNITIVE ARCHITECTURES 39 7.1 INTRODUCTION 39 7.2 SOAR 39 7.3 ACT-R 40 7.4 CLARION 41 7.5 EPIC 42 7.6 COLIDES 44 7.7 CONCLUSION 44 8. EXISTING SOFTWARE COMPONENTS ON VIRTUAL HUMANS DEVELOPED BY IRIS PARTNERS 45 …

Testing Vitual Use with Scenarios
WF van der VEGTE – 2009 – Citeseer
Page 1. Testing virtual use with scenarios Proefschrift ter verkrijging van de graad van doctor aan de Technische Universiteit Delft, op gezag van de Rector Magnificus prof. dr. ir. JT Fokkema, voorzitter van het college van promoties …

Practical artificial commonsense
BG Johnston – 2009 – opus.lib.uts.edu.au
… 35 2.6.4. Semi-Formal Methods: Cyc, Project Halo and Semantic Web ….. 37 2.6.5. Cognitive Architectures: ACT-R and Soar ….. 38 2.6.6. Fuzzy Reasoning: NARS, Probabilistic and Bayesian Logics …

Trends in HFE methods and tools and their applicability to safety reviews
JM O’Hara, C Plott, J Milanski, A Ronan, S Scheff… – 2009 – osti.gov
Page 1. BNL-90424-2009 Trends in HFE Methods and Tools and Their Applicability to Safety Reviews John M. O’Hara Energy Sciences and Technology Department Brookhaven National Laboratory PO Box 5000 Upton, NY 11973-5000 www.bnl.gov …

An examination of visitor behaviors related to video scaffolds at a hands-on children’s museum exhibit
CD McCallum – 2009 – search.proquest.com
… signage and video. This allows for a more individualized experience. When referring to human scaffolding in this study, it means an in-person (not virtual), human-led process and can mean a staff member, docent volunteer or accompanying visitor. In this study …

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