Cognitive Architecture & Virtual Humans 2010 (50x)


See also:

Virtual Human Meta Guide


Affective computing with primary and secondary emotions in a virtual human
C Becker-Asano, I Wachsmuth – Autonomous Agents and Multi-Agent …, 2010 – Springer
… Although it was not integrated into the simulation of a virtual human, the mutual influence of emotion and mood is quite similar to … is based on the EMA model [26] and eleven of Scherer’s sixteen appraisal dimensions are modeled for integration in the Soar cognitive architecture …

Episodic memory for human-like agents and human-like agents for episodic memory
C Brom, J Lukavský, R Kadlec – International Journal of Machine …, 2010 – World Scientific
… It is probably no accident that several cognitive architectures have been recently extended by complex episodic memory models; namely Soar [Nuxoll, 2007], ACT-R [Schultheis et al., 2007], and LIDA (overviewed in [Franklin et al., 2005]), providing architectural frameworks for …

Integrating physical and cognitive human models to represent driving behavior
HJA Fuller, MP Reed, Y Liu – Proceedings of the Human …, 2010 – journals.sagepub.com
… It is a task- independent cognitive architecture that represents information processing as a queuing network, based on research findings in neuroscience and psychology that show that neural pathways connect major brain … New behavioral paradigms for virtual human models …

Using artificial team members for team training in virtual environments
J Van Diggelen, T Muller, K Van Den Bosch – International Conference on …, 2010 – Springer
… 1. Cognitive architecture and interaction with Virtual Environment … In: Proceedings of the Fall Simulation Interoperability Workshop (SISO), Or- lando, FL, September 18-23 (2005) [9] Rickel, J., Johnson, WL: Extending Virtual Humans to Support Team Training in Vir- tual Reality …

Pogamut 3–Virtual humans made simple
J Gemrot, C Brom, R Kadlec, M Bída… – Advances in …, 2010 – artemis.ms.mff.cuni.cz
… 1. seamless integration of the general cognitive architecture ACT-R (Anderson, 2007) … Pogamut 3 has two faces: it can be viewed from the perspective of those who want to build control mechanisms of virtual humans (for whatever purpose) but also from the standpoint of …

Synthesizing robot motions adapted to human presence
EA Sisbot, LF Marin-Urias, X Broquere… – International Journal of …, 2010 – Springer
… In [56, 57], Trafton et al. illustrate the bene- fits of using perspective taking in a robot. They base their study in a cognitive architecture which integrates models of human perception, reasoning and problem solving abil- ities. Their …

Virtual patients for virtual sick call medical training
PG Kenny, TD Parsons, P Garrity – 2010 – apps.dtic.mil
… His research interests are in creating realistic high fidelity virtual humans with personality, dramatic agents and cognitive architectures integrating neuroscience and AI. Mr. Kenny has a BS 1Tom TI1e University of Minnesota and an MS from The University of Michigan …

Timing in episodic memory: Virtual characters in action
O Burkert, C Brom, R Kadlec… – Proceedings of AISB …, 2010 – artemis.ms.mff.cuni.cz
Page 1. Timing in Episodic Memory: Virtual Characters in Action Ond?ej Burkert1, Cyril Brom1, Rudolf Kadlec1, Ji?í Lukavský2 Abstract. In many applications, for instance in role playing games, it is an advantage when “minds …

Timing in episodic memory for virtual characters
C Brom, O Burkert, R Kadlec – … of the 2010 IEEE Conference on …, 2010 – ieeexplore.ieee.org
… Each subsystem capitalises on our generic agent architecture (Fig. 1), which resembles universal cognitive architectures by which many IVAs have been inspired. The IVA receives inputs from the environment (ENV on Fig. 1) via a simple attention filter …

Guidelines for developing explainable cognitive models
M Harbers, J Broekens, K Van Den Bosch… – Proceedings of …, 2010 – Citeseer
… Furthermore, when a cognitive model has to deter- mine the behavior of a virtual player, it must be executable, eg by implementing the model in a cognitive architecture … Teaching negotiation skills through practice and reflection with virtual humans. Simulation, 82 (11), 685-701 …

Computational models of emotion
S Marsella, J Gratch, P Petta – A Blueprint for Affective …, 2010 – books.google.com
… Additionally, models of emotion and affective expression have been incorporated into virtual humans, software artefacts that look and act like humans, capable of perception and action in a virtual world that they can cohabit with people …

The dancer’s memory: Expertise and cognitive structures in dance
B Bläsing – The neurocognition of dance, 2010 – taylorfrancis.com
… According to the cognitive architecture model of movement (Schack, 2004a), BACs are functional units for the control of actions at the level of mental representation, linking goals at the level of mental control to perceptual effects of movements …

Interacting with emotion and memory enabled virtual characters and social robots
Z Kasap, N Magnenat-Thalmann – Modeling Machine Emotions for …, 2010 – Springer
… we give an overview of work on emotion, personality and memory enabled intelligent autonomous characters, both virtual humans and physical … SOAR and ACT-R are the two general purpose cognitive architectures that have declarative and procedural memory but episodic …

Designing effective serious games: opportunities and challenges for research
F Bellotti, R Berta, A De Gloria – International Journal of Emerging …, 2010 – learntechlib.org
… These environments, populated by players’ avatars and by Virtual Human Characters (VHCs) controlled by the computer’s Artificial … are very popular and intuitively appealing, these approaches ignore both the structures that constitute human cognitive architecture and evidence …

Modeling pedestrian crowd behavior based on a cognitive model of social comparison theory
N Fridman, GA Kaminka – Computational and Mathematical Organization …, 2010 – Springer
Page 1. Comput Math Organ Theory (2010) 16: 348–372 DOI 10.1007/s10588-010- 9082-2 Modeling pedestrian crowd behavior based on a cognitive model of social comparison theory Natalie Fridman · Gal A. Kaminka Published …

Credit assignment in multiple goal embodied visuomotor behavior
CA Rothkopf, D Ballard – frontiers in Psychology, 2010 – frontiersin.org
… One of the key figures in the modern day was Neisser (1967) who refined the idea of an internal cognitive architecture … This has important implications for cognitive architectures, because the brain can be dramatically simpler than it could ever be without its encasing milieu …

WASABI as a case study of how misattribution of emotion can be modelled computationally
C Becker-Asano, I Wachsmuth – A Blueprint for Affective …, 2010 – books.google.com
… Max’s cognitive architecture (see Figure 4.1. 4, right) realizes and tightly integrates the faculties of perception, action, and cognition required to engage in such interactions (Leßmann et al … 4.1. 4 The virtual human ‘Max’, left, and an outline of its architectural framework, right …

Deriving behavior from personality: a reinforcement learning approach
C Simkins, C Isbell, N Marquez – International Conference on Cognitive …, 2010 – Citeseer
… Langley, P., Laird, JE, & Rogers, S.(2008). Cognitive architectures: Research issues and challenges. Cognitive Systems Research. Law, AM (2007) … Swartout, W., Gratch, J., Hill, R., Hovy, E., Marsella, S., Rickel, J., et al.(2006). Toward virtual humans. AI Maga- zine, 27 (1). 234

On the construction of synthetic characters with personality and emotion
AFB Neto, FSC Da Silva – Brazilian Symposium on Artificial Intelligence, 2010 – Springer
… IEEE Computer Graphics and Applications, 20–29 (2009) 10. Kasap, Z., Magnenat-Thalmann, N.: Intelligent virtual humans with autonomy and personality: State-of-the-art … Laird, JE: Extending the Soar Cognitive Architecture. In: Artificial General In- telligence Conference, pp …

Real-time expression of affect through respiration
CM de Melo, P Kenny, J Gratch – Computer Animation and …, 2010 – Wiley Online Library
… This paper takes this insight and proposes a real-time model to express affect through respiration in virtual humans … states 9,10. One challenge then becomes to simulate these signals so as to improve perception of affective states in virtual humans …

Cognitive linguistics and computational modeling
JV Manzanares – Textus, 2010 – academia.edu
Page 1. Cognitive linguistics and computational modeling. Textus (2010), Vol 23, Issue 3, 763-794. 1 Cognitive linguistics and computational modeling Javier Valenzuela Manzanares Abstract: Computational modeling is an …

Developing a model of cognitive interaction for analytical inclusive design evaluation
P Langdon, U Persad, PJ Clarkson – Interacting with computers, 2010 – ieeexplore.ieee.org
… This latter HADRIAN system allows designers to query the data base for numerical and personal information (Porter et al., 2004a) and the SAMMIE development allows the data to be used in a task analysis with trials of fit between virtual human figures and interfaces (Porter et al …

Development of a human motor model for the evaluation of an integrated alerting and notification flight deck system
R Daiker, T Schnell – 2010 – ntrs.nasa.gov
… human/cockpit interaction [5] to air traffic control display evaluation [4]. The MIDAS human model contains a powerful cognitive architecture for modeling … on the JACK virtual avatar for the execution of motor functions, but (as stated above) the JACK virtual human motor model is …

Agent-augmented co-space: Toward merging of real world and cyberspace
AH Tan, Y Kang – International Conference on Autonomic and Trusted …, 2010 – Springer
… Machine Learning 1, 11–46 (1986) 19. Langley, P., Choi, D.: A unified cognitive architecture for physical agents. In: Pro- ceedings of AAAI, pp … Leuski, A., Traum, D.: A statistical approach for text processing in virtual humans. In: 26th Army Science Conference (2008) 22 …

A computational model based on Gross’ emotion regulation theory
T Bosse, M Pontier, J Treur – Cognitive systems research, 2010 – Elsevier
Skip to main content …

The Use of Behavior Models for Predicting Complex Operations
BF Gore – 2010 – apps.dtic.mil
… Gore & Smith (2006) outline that MIDAS links a virtual human, composed of a physical anthropometric character, to a … Modeling human behavior with integrated cognitive architectures: Comparison, evaluation and validation, New Jersey: Lawrence Erlbaum & Associates …

Collaborative interaction analysis in virtual environments based on verbal and nonverbal interaction
APP Negron, RAA Vera… – 2010 Ninth Mexican …, 2010 – ieeexplore.ieee.org
… Briefly, its design was motivated by the Belbin’s Team Roles Theory [13], [14] and a generic cognitive architecture with emotionally influenced behaviors to … [5] TK Capin, IS Pandzic, NM Thalmann and D. Thalmann, “Realistic avatars and autonomous virtual humans in VLNET …

Advances in cognitive systems
S Nefti-Meziani, J Grey – 2010 – dl.acm.org
… CONTENTS The embodiment paradigm and the emerging cognitive architecture; Cognitivism versus Emergentism; Humanoid robotic development; Interaction with symbolic systems; Understanding bodily anticipation; Understanding and modelling chaotic behaviour …

Towards a New Generation of Cognitive Architectures
PS Rosenbloom – 2010 – cct.usc.edu
… developing, understanding, and applying a cognitive architecture capable of supporting general intelligence. Research on Soar spanned areas such as machine learning, problem solving and planning, production systems, intelligent agents, virtual humans, multiKagent systems …

RIDE: a simulator for robotic intelligence development
HR Jung, M Song – International Conference on Intelligent Virtual Agents, 2010 – Springer
… The cognitive architecture mainly consists of five systems: they are sensory system, perception system, navigation system, action system and motor … Santa Fe, Argentina (2002) 4. Kuffner, J., Latombe, J.-C.: Fast synthetic vision, memory, and learning models for virtual humans …

Dual-use modeling and simulation
S Schatz – Proceedings of the 2010 Spring Simulation …, 2010 – dl.acm.org
… Also discussed during this panel will be potential technology trends and gaps such as virtual human simulations, blended learning … of novel instructional models for computer-mediated learning, and the development and ap- plication of cognitive architectures for intelligent …

A Survey of the State-of-the-Art in Simulated Training Partners
Y Choe, H Park, C Park – Citeseer
… Page 8. Figure 4: Virtual Human Architecture. Virtual Human Architecture introduced in Swartout et al. (2006). The core engine they use is the Soar cognitive architecture based on Newell (1990) (http://sitemaker.umich.edu/soar/) …

Towards Simulating the Complex Nature of Asymmetric Operations in Tactical Immersive Environments
P Cummings, L Lewendowski, M Golson, J Patterson – researchgate.net
… Soar Technology proposed a general purpose model of human cultural behavior based on the Cultural Cognitive Architecture (Taylor, Quist … The virtual tactical level training simulators will be populated with virtual humans (agents) whose design emphasizes realistic human …

Science Education in Second Life.
Z Merchant – Online Submission, 2010 – ERIC
… Lok, B. (2006). Teaching Communication Skills with Virtual Humans. IEEE Computer Graphics and Applications, 26(3), 10-13. Mayer, R. (2001) … Cognitive Science,12, 257-285. Sweller, J., Van Merriënboer, J., & Paas, F. (1998). Cognitive architecture and instructional design …

Human research and engineering directorate, major laboratory programs: Current thrust areas and recent research
BE Amrein, DN Cassenti, KA Cosenzo, AS Krausman… – 2010 – apps.dtic.mil
Page 1. Human Research and Engineering Directorate, Major Laboratory Programs: Current Thrust Areas and Recent Research by Bruce E. Amrein, Daniel N. Cassenti, Keryl A. Cosenzo, Andrea S. Krausman, Michael E. LaFiandra …

An embodied account of serial order: How instabilities drive sequence generation
Y Sandamirskaya, G Schöner – Neural Networks, 2010 – Elsevier
Skip to main content …

From audiences to mobs: Crowd simulation with psychological factors
F Durup?nar – 2010 – repository.bilkent.edu.tr
… However, in our study, instead of the psychological state of an individual agent as such, we are interested in the overall behavior of the crowd that consists of virtual humans with various psychological states. For this purpose, we incorporate the …

Iodel-Based Usability and Error Analysis of an
SD Wood, DFSA Esquivel… – Advances in Human …, 2010 – books.google.com
… 167 cognitive architecture, and contains standard information processing components such as cognitive, perceptual and motor processors (Kieras, 1999) … This type of problem shows up in GLEAN because the virtual human must store the list items in short-term, working memory …

Digital game-based learning: New horizons of educational technology
MD Kickmeier-Rust, E Mattheiss, C Steiner… – Looking Toward the …, 2010 – igi-global.com
… branching narratives. Experimental systems such as Façade (Mateas & Stern, 1997) or Virtual Human (Göbel, Iurgel, Rössler, Hülsken, & Eckes, 2006) exemplify the pitfalls of creating adaptive narratives. Therefore, 80Days …

Synthetic vision?based perceptual attention for augmented reality agents
S Oh, W Baek, W Woo – Computer Animation and Virtual Worlds, 2010 – Wiley Online Library
… IEEE Computer Graphics and Applications. 2001; 21(6): 34–47. 8. Balcisoy S, Thalmann D. Interaction between real and virtual humans in augmented reality … 19. Liew PS, Chin CL, Huang Z. Development of a computa- tional cognitive architecture for intelligent virtual character.

The Role of Cognitive and Metacognitive Tool Use in Narrative-Centered Learning Environments.
L Shores – 2010 – repository.lib.ncsu.edu
… student beliefs and capabilities (Veermans, de Jong & Njoo, 2001; Driver, 1995; Schommer, 1990), and incongruence with cognitive architecture (Kirschner, Sweller, and Clark, 2006). It … theories of cognitive architecture are also theorized obstructions (de Jong & Njoo, 1992; …

Graesser, AC, Conley, MW, & Olney, A.(in preparation). Intelligent tutoring systems. In S. Graham and K. Harris (Eds.), APA Handbook of Educational …
AC Graesser – pdfs.semanticscholar.org
Page 1. Intelligent Tutoring 1 Running head: INTELLIGENT TUTORING SYSTEMS Intelligent Tutoring Systems Arthur C. Graesser, Mark W. Conley, and Andrew Olney University of Memphis Graesser, AC, Conley, MW, & Olney, A. (in preparation). Intelligent tutoring systems …

Affective negotiation support systems
J Broekens, CM Jonker… – Journal of Ambient …, 2010 – content.iospress.com
Page 1. Affective negotiation support systems Joost Broekens a* , Catholijn M. Jonker a and John-Jules Ch. Meyer b a MMI, TU Delft, Mekelweg 4, 2628 CD, Delft, The Netherlands b Computer Science, Utrecht University, Padualaan 14, 3584CH, Utrecht, The Netherlands …

Graesser, AC, Olney, A., Cade, W.(2009). Instruction based on tutoring. In RE Mayer and PA Alexander (Eds.), Handbook of Research on Learning and …
AC Graesser – academia.edu
Page 1. Tutoring 1 Running head: TUTORING Instruction Based on Tutoring Arthur C. Graesser, Andrew Olney, and Whitney Cade University of Memphis Graesser, AC, Olney, A., Cade, W. (2009). Instruction based on tutoring …

Proceedings of the Conference on Behavior Representation in Modeling and Simulation (19th), held in Charleston, South Carolina, 21-24 March 2010
JF Lockett, B Patel, BF Gore, BG Silverman, V Ustun… – 2010 – apps.dtic.mil
… humans and their machines. For example, many of the cognitive architectures that are intended to allow the machine to infer human intention are based on computer processing metaphors, not on actual brain dynamics. This is a …

Modelling agent-environment interaction in multi-agent simulations with affordances
M Papasimeon – 2010 – apps.dtic.mil
Page 1. Modelling Agent-Environment Interaction in Multi-Agent Simulations with Affordances Michael Papasimeon Air Operations Division Defence Science and Technology Organisation DSTO–RR–0349 ABSTRACT A computational …

Episodic memory model for embodied conversational agents
M Elvir – 2010 – stars.library.ucf.edu
… contribution of this research is in the context of contemporary memory models for conversational agents and cognitive architectures. To the best of our knowledge, this is the first attempt at … 20 1.5. Memory in Cognitive Architectures ….. 26 …

Approval of the Graduate School of Informatics _ Prof. Dr. Nazife Baykal Director I certify that this thesis satisfies all the requirements as a thesis for the degree of
APDTT Ta?kaya – 2010 – etd.lib.metu.edu.tr
Page 1. 1 MASSIVE CROWD SIMULATION WITH PARALLEL PROCESSING A THESIS SUBMITTED TO THE GRADUATE SCHOOL OF INFORMATICS OF THE MIDDLE EAST TECHNICAL UNIVERSITY BY ERDAL YILMAZ …

Outlook: Integration and future perspectives for affective computing
KR Scherer, T Bänziger… – A Blueprint for Affective …, 2010 – books.google.com
… impact of emotion presentations is a first step towards resisting some of their interpersonal effects.’ Becker-Asano and Wachsmuth (Chapter 4.1) show that the computational simulation of primary and secondary emotion dynamics can be applied to the virtual human Max and …

Development of Artificial Intelligence-Based Tools for Houdini Software for Static and Dynamic Crowd Replications
RA Rey Camacho – 2010 – Citeseer
… 2.1.3 Cognitive Architectures It proposes computational processes that act like certain cognitive systems, most often, like a person or acts intelligent under some definition … 1 Langley P., Laird JE, Rogers S., “Cognitive Architectures: Research and Challenges”, 2009. Page 8. 8 …

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