Cognitive Architecture & Virtual Humans 2020 (70x)


Cognitive architecture is a term that is used to describe the design and structure of a cognitive system, such as the human brain or a computer-based cognitive computing system. Cognitive architecture is concerned with how the different components of a cognitive system interact and work together to support the system’s cognitive abilities, such as learning, reasoning, and decision-making.

In the context of virtual humans, cognitive architecture is an important concept because it determines the capabilities and limitations of the virtual human’s cognitive abilities. A virtual human that is designed using a cognitive architecture that is similar to the human brain, for example, will have the ability to learn, reason, and process information in a way that is similar to a human being. This can make the virtual human more realistic and believable, and can enable it to engage in more natural, human-like conversations and interactions. By contrast, a virtual human that is designed using a different cognitive architecture, such as a rule-based system or a simpler, more limited AI model, may not have the same level of cognitive capabilities, and may be less realistic or believable as a result.

The references below discuss the use of virtual humans and humanoid robots in various applications, including interactive training, multimedia learning, and human-computer interaction. It also touches on the use of cognitive architectures to model emotions and the dynamics of emotions in order to implement artificial empathy. The text mentions the importance of considering cognitive, emotional, and motivational aspects in the design of virtual humans, and the potential for virtual humans to be used in domestic and working environments in the future. The text also discusses the impact of habituation to new technologies on the brain’s cognitive architecture and the need for action selection architectures for autonomous virtual humans to be individual, motivational, reactive, and proactive.

Artificial empathy refers to the ability of a computer or machine to recognize and respond to the emotions of a human in a way that is similar to how a human might respond. This can involve the use of natural language processing and machine learning algorithms to analyze the words and tone used by the human, as well as facial expressions and other nonverbal cues. The ultimate goal of artificial empathy is to create computer systems that can understand and respond to the emotional state of a human in a way that is appropriate and helpful. This technology has the potential to be used in a variety of applications, including virtual assistants, customer service bots, and robots designed for social interaction.

Action selection architectures for autonomous virtual humans are frameworks or systems that determine which actions or behaviors the virtual human should perform in a given situation. These architectures can be individualized to the virtual human, meaning they take into account the virtual human’s unique characteristics and preferences. They can also be motivational, meaning they consider the virtual human’s goals and desires. Action selection architectures for autonomous virtual humans can be reactive, meaning they respond to stimuli or events in the environment, or proactive, meaning they anticipate and plan for future actions. The ultimate goal of action selection architectures for autonomous virtual humans is to allow the virtual human to behave in a realistic and natural way, as if it were a real human.

See also:

Cognitive Architecture & Virtual Humans 2010 (50x)Cognitive Architecture & Virtual Humans 2011 (66x)Cognitive Architecture & Virtual Humans 2012 (65x)Cognitive Architecture & Virtual Humans 2013 (67x)Cognitive Architecture & Virtual Humans 2014 (65x)Cognitive Architecture & Virtual Humans 2015 (44x)Cognitive Architecture & Virtual Humans 2016 (68x)Cognitive Architecture & Virtual Humans 2017 (58x)Cognitive Architecture & Virtual Humans 2018 (47x)Cognitive Architecture & Virtual Humans 2019 (73x)

Social Prescribing Across the Lifespan with Virtual Humans
ÖN Yalç?n, S Moreno, S DiPaola – Proceedings of the 20th ACM …, 2020 –
… 2014. It’s only a computer: Virtual humans increase willingness to disclose. Computers in Human Behavior 37 (Aug 2014), 94?100 … 2018. A computational model of empathy for interactive agents. Biologically inspired cognitive architectures 26 (2018), 20?25 …

Synthetic Perception and Decision-making for Autonomous Virtual Humans in Virtual Reality Applications
HRO Aguirre, D Thalmann – Virtual Reality Designs, 2020 –
… Current applications are now based on modeling and creating autonomous virtual humans with human … The virtual human technology is typically conceived as a set of practical tools to … Cognitive architectures are a part of research in general artificial intelligence with the goal of …

A Virtual Human Simulator for Social Behavior to Evaluate Information Flow
DC de Paiva – International Journal of Engineering and Applied … –
… With special consideration to virtual humans, two approaches are found … After this, a model was proposed and a virtual human simulator is being developed that deals with the relationship … [2] Duch, W., Oentaryo, RJ, and Pasquier, M. (2008) Cognitive Architectures: Where do …

A motivational system for mind model CAM
Z Shi, J Zhang, J Yue, B Qi – Common Model of Cognition …, 2020 –
… He and his colleagues have developed a Sigma cognitive architecture by generalized language of conditionals, which compiles down to … Action selection architectures for autonomous virtual humans should be individual, motivational, reactive and proactive to obtain a high …

Lessons from Mapping Sigma onto the Standard Model of the Mind: Self-Monitoring, Memory/Learning, and Symbols
PS Rosenbloom – Common Model of Cognition Bulletin, 2020 –
… 314-323). Rosenbloom, PS 2011b. Bridging dichotomies in cognitive architectures for virtual humans. Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems. Rosenbloom, PS (2015). Supraarchitectural capability integra- tion: From Soar to Sigma. Proc …

Towards a New Computational Affective System for Personal Assistive Robots
EB Sönmez, H Köse, DE Barkana – 2020 28th Signal …, 2020 –
… In this study, we focus on the design of a cognitive architecture to model the emotions and the dynamics of them to implement artificial empathy during human-computer interaction … Keywords— affective computing; virtual human; facial expression; emotion recognition …

Reflections on the field of metacognition: issues, challenges, and opportunities
R Azevedo – Metacognition and Learning, 2020 – Springer
… system provides the learner with complex and challenging STEM problems, each intelligent virtual human is capable … the system is used throughout semester- or year-long interactions, the intelligent virtual humans can self-modify their own cognitive architectures based on …

Building a Digital Immortal
D Burden – Digital Afterlife: Death Matters in a Digital Age, 2020 –
… 2019) a model of human memory which has useful application to virtual humans (and by … fulfilment within a frameworksuch as BDI, is less well-defined in virtual human studies. A useful model which appears in some cognitive architectures (eg, FAtiMA-PSI, Andriamasinoro, & …

Artificial Neural Network Simulations of Human Learning Suggest the Presence of Metastable Attractors in Visual Memory
P Chassy, F Surre – Journal of Modeling and Optimization, 2020 –
… (1) Retina module. This module implements the perceptual input of the cognitive architecture … To test whether attractors are a general feature of visual memory we simulated learning processes with a multi- modular artificial neural architecture in 10,000 virtual human agents …

Virtually Extending the Bodies with (Health) Technologies
F Bianchini – A Critical Reflection on Automated Science, 2020 – Springer
… 2009), held that against the externalist functionalism of EMT, there are specific cognitive phenomena that take place inside the organism thanks to “integrated cognitive architectures.” 1 … Consider for example the fast development of virtual human technologies (Fleming et al …

Extended Reality for the Clinical, Affective, and Social Neurosciences
TD Parsons, A Gaggioli, G Riva – Brain Sciences, 2020 –
Brain science research often involves the use of low-dimensional tools and stimuli that lack several of the potentially valuable features of everyday activities and interactions. Although this research has provided important information about cognitive, affective, and social processes …

A multi?agent affective interactive MAGDM approach and its applications
C Peng, C Su – Expert Systems, 2020 – Wiley Online Library
… The model successfully combined personality and emotion, and was applied to the study of facial expression synthesis of virtual human … Larue and Juvina, Larue, and Hough (2018) added the primitive assessment capabilities to the cognitive architecture, and showed the …

Computer Graphics and Games, Agent-Based Modeling in
BM Namee – Complex Social and Behavioral Systems: Game …, 2020 – Springer
… system (Musse and Thalmann 2001) which sits on top of a realistic virtual human animation system and uses plan- ning to control agents’ behavior. Virtual Fidelity The fact that so many different agent-based modeling systems, for the control of virtual humans exist gives rise to …

What is the future of work? A science mapping analysis
M Santana, MJ Cobo – European Management Journal, 2020 – Elsevier

The field of Affective Computing: An interdisciplinary perspective
J Gratch –
… Using a cognitive architecture with a physiological substrate to represent effects of a psychological stressor on cognition. Computational and Mathematical Organization Theory, 21(1), 90-114 … It’s only a computer: Virtual humans increase willingness to disclose …

Touché: Data-Driven Interactive Sword Fighting in Virtual Reality
J Dehesa, A Vidler, C Lutteroth, J Padget – Proceedings of the 2020 CHI …, 2020 –
… reasoning and automatic character animation. Virtual Humans Building virtual human-like characters capable of interacting with real users in a natural fashion has been a long-standing research topic. Several studies suggest that …

A Systematic Review of Ten Years of Research on Human Interaction with Social Robots
A Lambert, N Norouzi, G Bruder… – International Journal of …, 2020 – Taylor & Francis
… personality for a robot. This application area had several publications with 6 or more authors, including one publication with 18 authors that was used to demonstrate a cognitive architecture for robots. On average there were …

Consumer decisions with artificially intelligent voice assistants
BGC Dellaert, SB Shu, TA Arentze, T Baker, K Diehl… – Marketing Letters, 2020 – Springer
… 2019a; Raveendhran and Fast 2019b). Lucas et al. (2014) found that people tend to disclose more personal information to virtual humans, in the form of a computer avatar, than to actual humans. The awareness that AIVAs are …

Evaluating virtual human role-players to practice & develop leadership skills.
G Suarez – 2020 –
… effectiveness of virtual human (VH) role-players within two computer-generated environments: virtual reality (VR), and mixed reality (MR). An experimental platform was developed to provide an interactive training experience with either real or virtual humans during structured …

Group Decision-Making in Multi-User Immersive Virtual Reality
I Moser, S Chiquet, SK Strahm, FW Mast… – … , Behavior, and Social …, 2020 –
… Vienna, pp. 173–186. Google Scholar; 11. Schmid Mast M, Kleinlogel EP, Tur B, et al. The future of interpersonal skills development: immersive virtual reality training with virtual humans. Human Resource Development Quarterly 2018; 29:125–141. Crossref, Google Scholar; 12 …

Augmented Reality, Virtual Reality, and Computer Graphics: 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings. Part II
LT De Paolis, P Bourdot – 2020 –
… Page 11. Keynote Speakers Page 12. Cognitive Architecture for Virtual Humans and Androids Massimo Bergamasco Scuola Superiore Sant’Anna, Italy The concept of physical space has been recently juxtaposed to other digital entities like Augmented or Mixed Realities …

Planet Braitenberg: Experiments in virtual psychology
PR Smart – Cognitive Systems Research, 2020 – Elsevier
JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Skip to main content Skip to article …

Theory: Foundations of Quality in Natural and Synthesized Speech
B Weiss – Talker Quality in Human and Machine Interaction, 2020 – Springer
… Without going into details about the assumed cognitive architecture and processes involved in its manifestation, the notion of a “summary evaluation … interfaces, but typically, this term is applied for the visual domain and comprises humanoid robots and virtual humans that are …

History-Aware Question Answering in a Blocks World Dialogue System
B Kane, G Platonov, LK Schubert – arXiv preprint arXiv:2005.12501, 2020 –
… 4185–4194 (2019) 14. Madl, T., Franklin, S., Chen, K., Trappl, R.: Spatial working memory in the lida cognitive architecture. Proc … 21–30 (2018) 19. Razavi, S., Ali, M., Smith, T., Schubert, L., Hoque, M.: The LISSA virtual human and ASD teens: An overview of initial experiments …

Affective Preferences Mining Approach with Applications in Process Control
C Su, J Lü, D Zhang, H Li – Journal of Shanghai Jiaotong University …, 2020 – Springer
… model was applied to the facial expression synthesis of virtual humans. Juvina et al. [28] added the primitive evaluative capabilities to the cognitive archi- tecture, discussed the value of including valuation and core affective mechanisms in a cognitive architecture, and showed …

Investigating the influences of social overload and task complexity on user engagement decrease
X Zhang, X Ding, G Wang, L Ma – Total Quality Management & …, 2020 – Taylor & Francis
… 2. Theoretical background and hypotheses. 2.1. Cognitive load theory. Cognitive load theory is an instruction theory based on our knowledge of human cognitive architecture. It explains the total amount of mental effort being used in working memory (Sweller, 2011) …

Toward genuine robot teammates: Improving human-robot team performance using robot shared mental models
F Gervits, D Thurston, R Thielstrom, T Fong… – Proceedings of the 19th …, 2020 –
Page 1. Toward Genuine Robot Teammates: Improving Human-Robot Team Performance Using Robot Shared Mental Models Felix Gervits Tufts University Medford, MA Dean Thurston Tufts University Medford, MA …

Talker Quality in Human and Machine Interaction
B Weiss – 2020 – Springer
… Without going into details about the assumed cognitive architecture and processes involved in its manifes- tation, the notion of a “summary evaluation” concerning a given stimulus points out that it resembles a situated and individual quality evaluation, just like QoE …

Artificial Cognitive Architectures Review
A Toschev, M Talanov – BioNanoScience, 2020 – Springer
… Search SpringerLink Search. Artificial Cognitive Architectures Review. Download PDF. Download PDF. Published: 20 July 2020. Artificial Cognitive Architectures Review … There are already several works done in the field of the cognitive architectures [29, 31, 36] …

A Multi-level Framework for Understanding Spoken Dialogue Using Topic Detection
AP Valenti, R Thielstrom, F Gervits, M Gold, D Egolf… –
Page 1. A Multi-level Framework for Understanding Spoken Dialogue Using Topic Detection Andrew P. Valenti, Ravenna Thielstrom, Felix Gervits, Michael Gold, Derek Egolf, Matthias Scheutz Human-Robot Interaction Laboratory …

The Case for Cognitive-Affective Architectures as Affective User Models in Behavioral Health Technologies
E Hudlicka – International Conference on Human-Computer …, 2020 – Springer
… References. Becker-Asano, C., Kopp, S., Pfeiffer-Leßmann, N., Wachsmuth, I.: Virtual humans growing up: from primary toward secondary emotions … In: Proceedings of the AAAI Fall Symposium on Biologically Inspired Cognitive Architectures, TR FS-08-04, pp. 82–86 …

Interpreting and Generating Gestures with Embodied Human Computer Interactions
J Pustejovsky, N Krishnaswamy, R Beveridge… –
… 2006. Situated interaction with a virtual human perception, action, and cognition. Situat Commun 166 (2006), 287 … 2018. A computational model of empathy for interactive agents. Biologically inspired cognitive architectures 26 (2018), 20–25. [45] Zhengyou Zhang. 2012 …

The secret life of robots: Perspectives and challenges for robot’s behaviours during non-interactive tasks
S Rossi, A Rossi, K Dautenhahn – International Journal of Social Robotics, 2020 – Springer
Some applications of service robots within domestic and working environments are envisaged to be a significant part of our lives in the not too distant fut.

Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli
E Geslin, OO Bartheye, C Schmidt, K Tcha-Tokey… – 2020 –
… Keywords: autonomous agent, cognitive architecture, emotion and cognition, emotional NPCs, computational modeling, video game, virtual reality, narration, stimuli perception 1. Introduction Over the … Affective computing with primary and secondary emotions in a virtual human …

TiDEC: A two-layered integrated decision cycle for population evolution
P Ye, X Wang, G Xiong, S Chen… – IEEE transactions on …, 2020 –
… decision making. To simulate such a pro- cess, this article proposes a new cognitive architecture called the two-layered integrated decision cycle (TiDEC) which character- izes the individual’s decision-making process. Different …

Does speaker’s voice enthusiasm affect social cue, cognitive load and transfer in multimedia learning?
TW Liew, SM Tan, TM Tan, SN Kew – Information and Learning …, 2020 –
This study aims to examine the effects of voice enthusiasm (enthusiastic voice vs calm voice) on social ratings of the speaker, cognitive load and transfer performance in multimedia learning.,Two laboratory experiments were conducted in which learners learned from a multimedia …

A personal character model of affect, behavior and cognition for individual-like research
A Guo, J Ma, G Sun, S Tan – Computers & Electrical Engineering, 2020 – Elsevier
… elements is shown in Fig. 3. Fig. 3 summarizes the process of affect, behavior, and cognition from MAX’s overall cognitive architecture [20] and the control that affect exerts over cognitive functions. For an individual in a specific …

A Cross-Platform Classroom Training Simulator: Interaction Design and EvaluationA Cross-Platform Classroom Training Simulator: Interaction Design and Evaluation
A Delamarre, C Lisetti, C Buche – … International Conference on …, 2020 –
… training in a variety of domains [1], [2]. By leveraging progress on 3D realistic virtual human-like characters (virtual humans or avatars … REFERENCES [1] B. Nakhal, E. Bevacqua, B. Said, and R. Querrec, “Cognitive architecture for embodied conversational agent: Application …

EXPRESS: Age-related changes in gaze behavior during social interaction: an eye-tracking study with an embodied conversational agent
K Pavic, A Oker, M Chetouani… – Quarterly Journal of …, 2020 –
Page 1. Peer Review Version Age-related changes in gaze behavior during social interaction: an eye-tracking study with an embodied conversational agent Journal: Quarterly Journal of Experimental Psychology Manuscript ID QJE-STD-20-248.R2 …

Artificial intelligence within the interplay between natural and artificial computation: Advances in data science, trends and applications
JM Górriz, J Ramírez, A Ortíz, FJ Martínez-Murcia… – Neurocomputing, 2020 – Elsevier

Unworlded After-Picture: The New State of Being in the Virtual Cosmos
MC Brunelli –
… Brian Rotman notes that habituation to new technologies is restructuring the brain’s cognitive architecture, resulting in unpredicted consequences on thought … This analysis compares to Heidegger’s belief in poetry’s ability to assemble a virtual human collective as a world picture …

Do measures of cognitive load explain the spatial split-attention principle in multimedia learning environments? A systematic review.
NL Schroeder, AT Cenkci – Journal of Educational Psychology, 2020 –
Page 1. Do Measures of Cognitive Load Explain the Spatial Split-Attention Principle in Multimedia Learning Environments? A Systematic Review Noah L. Schroeder Wright State University Ada T. Cenkci Northern Kentucky University …

Development of computational models of emotions: A software engineering perspective
E Osuna, LF Rodríguez, JO Gutierrez-Garcia… – Cognitive Systems …, 2020 – Elsevier
… specified requirements. • Embodiment in cognitive agent architectures: the resultant computational model is included in a larger software system that represents the underlying cognitive architecture of an intelligent agent. In this …

Exploring Help Facilities in Game-Making Software
D Kao – International Conference on the Foundations of Digital …, 2020 –
Page 1. Exploring Help Facilities in Game-Making Software Dominic Kao Purdue University West Lafayette, Indiana ABSTRACT Help facilities have been crucial in helping users learn about soft- ware for decades …

Adapting Movements and Behaviour to Favour Communication in Human-Robot Interaction
K Lohan, MI Ahmad, C Dondrup, P Ardón… – Modelling Human …, 2020 – Springer
In this chapter we are presenting an overview on how adaptation of movement and behaviour can favour communication in Human-Robot Interaction (HRI). A model of a communication space based on a…

Developing and Validating Active Learning Engagement Strategies to Improve Students’ Understanding of Programming and Software Engineering Concepts
TM Brown – 2020 –

A Guide for Training Professionals
RC Clark – 2020 –
Page 1. Ruth Colvin Clark A Guide for Training Professionals Third Edition Page 2. © 2020 ASTD DBA the Association for Talent Development (ATD) All rights reserved. Printed in the United States of America. 22 21 20 19 1 2 3 4 5 …

Complex Cognitive Systems and Their Unconscious. Related Inspired Conjectures for Artificial Intelligence
G Minati – Future Internet, 2020 –
… However, this is at the price of reductively ignoring other aspects, however crucial, such as those related to the cognitive architecture, the emotional–affectionate and motivational aspects, difficult to quantify, and computationally intractable [54,55,56,57] …

Artificial Intelligence and High-Level Cognition
M Ragni – A Guided Tour of Artificial Intelligence Research, 2020 – Springer
… In a next step cognitive theories for high-level cognition are introduced. While the architecture of cognition has an impact too, main approaches for cognitive modeling from cognitive architectures to multinomial processing trees are analyzed …

Computational Emotion Models: A Thematic Review
S Ojha, J Vitale, MA Williams – International Journal of Social Robotics, 2020 – Springer
Several computational models of emotions have been proposed to enable artificial agents to generate emotions of their own. However, there are barriers that.

Democratization of Expertise: How Cognitive Systems Will Revolutionize Your Life
R Fulbright – 2020 –
… in Artificial Intelligence 4.5 Chatbots 39 41 46 51 53 58 5. The Nature of Expertise 5.1 The Turing Test and Searle’s Chinese Room 5.2 Chunks 5.3 Types of Knowledge and the Knowledge Level 5.4 Bloom’s Taxonomy 58 59 62 64 66 6. Cognitive Architectures 6.1 Genealogy of …

A bioinspired model of short-term satiety of hunger influenced by food properties in virtual creatures
DG Gómez-Martínez, M Ramos, JL del Valle-Padilla… – Cognitive Systems … – Elsevier

Robots That Use Language: A Survey
S Tellex, N Gopalan, H Kress-Gazit, C Matuszek – 2020 –
… Because manually grounding words in a lexicon is a time consuming process, it is common to use existing knowledge bases and cognitive architectures to automatically enrich the lexicon using a base set of manual groundings … Cognitive Architectures …

Empathic avatar in task-driven human-computer interaction, An
H Wang – 2020 –
… space”. The “Cognitive Architecture” included modules that processed all the inputs (RGB-D … webcam, capturing the user’s skeleton data, arm motion, and hand poses into RGB-D frames that to be sent to the “Cognitive Architecture” for later processing. 5 Page 15 …

Review on car-following sensor based and data-generation mapping for safety and traffic management and road map toward ITS
M Talal, KN Ramli, AA Zaidan, BB Zaidan… – Vehicular …, 2020 – Elsevier
JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Skip to main content Skip to article …

Normative Emotional Agents: a viewpoint paper
E Argente, E Del Val, D Perez-Garcia… – IEEE Transactions on …, 2020 –
Page 1. 1949-3045 (c) 2020 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See publications_standards/publications/rights/index.html for more information. This …

Seed-Programmed Autonomous General Learning
KR Thórisson – International Workshop on Self-Supervised …, 2020 –
… of our theory, three high-level things must be considered, as already mentioned: The world of the learning agent and its target task-environments; the mechanisms for control and management of the cumulative learning process, ie cognitive architecture and knowledge …

Affect-driven modelling of robot personality for collaborative human-robot interactions
N Churamani, P Barros, H Gunes… – arXiv preprint arXiv …, 2020 –
… Cambridge, UK. Email: {nikhil.churamani, hatice.gunes} †P. Barros is with the Cognitive Architecture for Collaborative Technologies (CONTACT) Unit, Istituto Italiano di Tecnologia, Genova, Italy. Email: pablo.alvesdebarros …

A novel agent-based, evolutionary model for expressing the dynamics of creative open-problem solving in small groups
A Doboli, S Doboli – Applied Intelligence, 2020 – Springer
Understanding the process of producing creative responses to open-ended problems solved in small groups is important for many modern domains, like health c.

Measuring the Additive Effects of Multimedia Social Cue Principles on Learners’ Cognitive Load, Emotions, Attitude, and Learning Outcomes
SJ Shah – 2020 –

16. The Narrative Roles
MV Deaca – The Control Cycle in Film, 2020 –
Page 1. 16. The Narrative Roles “‘More human than human’ is our motto.” ? Eldon Tyrell, Blade Runner (Ridley Scott, 1982). The static aspect of the narrative schema Narrative schema is enacted as an event unfolding between two boundaries …

40 years of cognitive architectures: core cognitive abilities and practical applications
I Kotseruba, JK Tsotsos – Artificial Intelligence Review, 2020 – Springer
… Download PDF. Artificial Intelligence Review. January 2020 , Volume 53, Issue 1, pp 17–94 | Cite as. 40 years of cognitive architectures: core cognitive abilities and practical applications … 3. 2 What are cognitive architectures? Cognitive architectures …

A survey of medical animations
B Preim, M Meuschke – Computers & Graphics, 2020 – Elsevier

Advanced Driver Intention Inference: Theory and Design
Y Xing, C Lv, D Cao – 2020 –
Page 1. Advanced Driver Intention Inference Theory and Design YANG XING CHEN LV DONGPU CAO ELSEVIER Page 2. Advanced Driver Intention Inference Theory and Design Page 3. This page intentionally left blank Page 4 …

Examining the Relationship Between Occupants’ Energy-Related Behaviors and Spatial Contextual Factors Using an Agent-Based Modeling Approach
H Nazmy – 2020 –

Cognitive Skills You Need for the 21st Century
SK Reed – 2020 –
Page 1. OXFORD) Page 2. Cognitive Skills You Need for the 21st Century Page 3. Page 4. Cognitive Skills You Need for the 21st Century STEPHEN K. REED 1 Page 5. 3 Oxford University Press is a department of the University of Oxford …

Toward Genuine Robot Teammates: Coordination Through Dialogue
F Gervits – 2020 –
… 122 6.2.2 Corpus and Annotation . . . . . 124 6.3 Dialogue Modeling in the Virtual Human Toolkit . . . . . 125 6.3.1 Classification Approach . . . . . 125 6.3.2 Data Processing . . . . . 126 …

The grateful Un-dead? Philosophical and Social Implications of Mind-Uploading
IW Kelly – 2020 –
Page 1. 1 July 23, 2020 The grateful Un-dead? Philosophical and Social Implications of Mind-Uploading Ivan William Kelly Professor Emeritus, University of Saskatchewan, Saskatoon, SK, Canada Email address: …

Science of Learning and Readiness State of the Art Report
SD Craig, NL Schroeder, RD Roscoe, NJ Cooke… – 2020 –
Page 1. Distribution Statement A Approved for public release: distribution unlimited. Science of Learning and Readiness State-of-the-Art Report 8 April 2020 This work was supported by the US Advanced Distributed Learning (ADL) Initiative (HQ0034-19-C-0015) …