A game engine is a software platform that is designed to provide the necessary tools and features for creating and running video games. Game engines typically include a range of features such as a rendering engine for creating 2D and 3D graphics, a physics engine for simulating realistic physical interactions, and tools for creating and managing game assets such as characters, levels, and animations.
Unity and Unreal are two examples of popular game engines. Both of these engines are widely used by game developers and offer a range of features and tools for creating a wide variety of games.
Unity is a cross-platform game engine that is used to develop games for a variety of platforms, including PC, console, mobile, and web. It is known for its ease of use and powerful feature set, and is used by a wide range of developers, from large studios to independent game developers.
Unreal Engine is another popular game engine that is used to develop games for a variety of platforms. It is known for its high-quality graphics and advanced rendering capabilities, and is used by many triple-A game studios to create some of the most visually stunning games on the market.
LiveOps, or live operations, refers to the ongoing maintenance and development of a game after its initial release. These efforts may include the release of new content, such as levels, characters, or game modes, as well as bug fixes, balance changes, and other improvements to the game.
LiveOps are an important aspect of modern game development, as they allow game developers to continue to engage and retain players by offering new and updated content on a regular basis. This can help to keep players interested in the game and encourage them to continue playing it over time.
LiveOps can be implemented in a variety of ways, including through updates that are downloaded automatically by the player, or through in-game events or promotions that are available for a limited time. Many games also have dedicated teams of developers and designers who are responsible for managing LiveOps and ensuring that the game stays fresh and engaging for players. Here is a list of LiveOps backend platforms:
- accelbyte.io .. one-stop shop for live game services
- beamable.com .. unity content management for your live game
- heroiclabs.com .. realtime and scalable open source game server
- photonengine.com .. multiplayer game development made easy
- playfab.com .. ms azure full stack liveops, real-time control
- pragma.gg .. backend game engine for online, multiplayer games
- zeuz.io .. orchestration for session-based multiplayer games
- assetstore.unity.com .. tools to speed up your game development
- aws.amazon.com/gamelift .. dedicated game server hosting
- improbable.io .. expertise to power rich interactive environments
- o3d.foundation .. open source organization that houses the O3DE project
- o3de.org .. modular, open source, cross-platform 3D engine
- plutosphere.com .. promises high-end pc vr to every spatial device
- unity.com/products/cloud-content-delivery .. backend as a service for games
- unrealengine.com/marketplace .. free and paid assets for your next project
- Category:Cloud gaming
- Category:Video game engines
- Game server
- List of game engines
- Multiplayer video game
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